Jacob Marley
Adventurer
I set my games up with multiple entities that each have their own agendas. Depending on PC decisions and actions, some of these entities will become allies, others rivals, and some adversaries. I like this approach as it often results in complex interactions involving some very strange bedfellows.
I am not sure that I would say a singular source of menace cheapens the game, though, in my experience, it often leads to a game that is much more black & white than I generally prefer.
I am not sure that I would say a singular source of menace cheapens the game, though, in my experience, it often leads to a game that is much more black & white than I generally prefer.