TheDungeonMathster
Explorer
I am more of an old-school gamer and one gripe I have about 5E is the pure power all beginning characters have. It seemed (and is likely the case) that the edition was designed to feed the power-hungry and attract new players with sensationalism. I grew up in the 70's and 80's playing campaigns where the 1st-level character was a small step above a peasant in power and the growth in power was both subtle and enjoyable (IMO). Moreover, I yearn for the days when the DM could control the "power creep" (either to advance it or contain it) by adding or removing magic items. 5E bakes in a lot of "magical" abilities from the get-go (so much so that the designers felt the need to articially limit magic item usage via the "attunement" mechanic). I am hoping A5E has changed that. Does anyone know if A5E has added that "grit" back to the game?