Does any one else miss Planescape?

Junkheap

First Post
Damn, i see all these other settings coming back from the grave and it makes me miss it more and more. Planescape along with AlQuadim were THE BEST settings produced by tsr. Imagine Monte and the gang writing PS material again. Sob, sob.

Sorry, just reminiscing and hoping and parying to the dark evil gods to bring PS back(as well as AlQuadim)
 

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man, no offense certainly to you, but this is like the 10th planescape thread i've bumped into in the last two days. if the setting is so popular, i wonder why WotC canned it in the first place?

for the record, i'd love to see planescape come back....right after birthright ;)
 


lets lobby

lets lobby one of the game companies to pick up planescape. that would be more productive i think.

Paragon
 

I was never very impressed with Planescape. They changed too much from the 1E Manual of the Planes for my taste. Now that we have the 3E MotP, I see no reason to bring it back, since most of the setting information would be superfluous.

That said, I've very pleased that Dark Sun & Dragonlance are coming back. Now, if someone would only bring back Spelljammer as a full-blown setting, I'd be... well, I can't thing of an appropriate analogy, but I'd be superlatively happy. I'd also love to try Birthright. It seems like a cool idea for a world.

-Tiberius
 

Setting info, maybe. But think about the FRCS, and think about MotP like the "Geography" chapter of that.

Smaller book = lower price, after all.

I think I would be happy with a simple sourcebook...call it "Philosophers with Clubs," about factions, sects, and other thought-clubs, equiped to be in any campaign, but with a particular focus to the Planes and Sigil.

I'd also like to see a "City of Doors" sourcebook abuot Sigil itself.

I think that there would be a market for these, if not as a game setting, then as a series of supplements.

Heck, I'd write 'em, if anyone wanted me too. ;)
 


Although Planescape was different, it played around too much with the established ideas about the planes.

If it gets re-released by another company then cool, but I won't buy it again.
 

I agree that the 2e planescape stuff seemed weak to me. I didn't like what they did with the demons & devils very much. I don't use any of that material in my game.
 

What's wrong with playin' around with ideas? :)

And as for the demons/devils...you didn't voice a specific complaint, so I'm going to make the leap of logic and think that they loose some of their mystic evil kewlness if they're walking around city streets and such.

To an extent, you're right. And if you want dark, brooding uberfiends just waiting to snack on the souls of mortals, more power to ya. :) If your demons or devil are the nameless darkness, lurking in the shadows, that's perfectly okay.

But I do like what PS did with them. It made them more than one-dimensional. Of course, sometimes you *want* them one-dimensional, but I prefer to think of an Osyluth or something to have "off time." It transformed them from things that go bump in the night and eat the bad kids to things that are all the more frighting because they do that, and they can still walk around in the major city like they don't.

*shrug*. I could go on. But, yeah, PS does de-scarify the fiends a little bit. IMHO, it makes 'em all the more scary, but I understand that's not for everyone. :)
 

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