Zelda Themelin
First Post
Carnifex said:
That's a change instituted in 3e, not by Planescape. Personally I reckon its tolerable anyway, though I'd like them to give a more in-depth explanation as to how the chaotic trait is neutralised.
I agree, if that explanation would be good one. I still don't see why they didn't just keep those critters CN and call them 'chaos monks' or something. This is age of PrC:s, after all.
Well, planes were made more 'easy' for people anyway in 3rd edition. I could notice also few things 'game balance issues installed' IMO.
Compared to 1st edition MoP I say there was some improvements (and better graphic look too), but also some weirdness, power-level lowering (and danger-level), and somehow planes seemed somewhat more 'sterile'.
I like 3rd edition book more, but I like 1st edition book more for it's spirit.
I also missed 'spell differeces' and alteration effect changes 'chaotic' planes caused. I had not wanted to see lists like 1st edition had, but something at least. On alterations, conjuration spell differences etc. Now planes seem like walk in a park for arcane casters. This might also be effect caused by 'lack of detail'. Or should I say, not different enough.
I also missed some classic dangers of astral plane (namely other travellers, which could include demon lords), and classics like Layer of Delusion on Abyss. You know, little things. Scary things, awe-causing things, all that.