Does any one else miss Planescape?

Zelda Themelin said:


Well, this might be mistake in my part. Oh, it would be great to find out it has been all this time. :)

So tell me that Sigil is not in center of Concordant Oppision (where neither nor god can come closer than 100 miles of center). Sigil seems to be set over the center.

At the center no gods and spells can function, but it has been mentioned that due to its position (at the top of the spire, if the effect are sphere and not cylinder, it would explain why it isn't affected by restriction on spell, other unknow properties of the plane is still a possibilty), or its nature (it has been mentioned that Sigil might be a demi-plane, that would be why it alter so wildly the rule of the plane it is attached to) spell can still be cast, cleric still receive spells, but no planar travel magic works.

The designer of the setting let many things at the DM's decision, Sigil mysteries is like the Dark Powers for Ravenloft, it has been decided to never print the "truth" or "canon" on it to allow DM to customize their campaign, it's probably the same thing for Sigil, while they still mention some possible reasons.
 

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Blacksad said:


At the center no gods and spells can function, but it has been mentioned that due to its position (at the top of the spire, if the effect are sphere and not cylinder, it would explain why it isn't affected by restriction on spell, other unknow properties of the plane is still a possibilty), or its nature (it has been mentioned that Sigil might be a demi-plane, that would be why it alter so wildly the rule of the plane it is attached to) spell can still be cast, cleric still receive spells, but no planar travel magic works.

Effect seems to be cylinder though, but I think I might buy this explanation anyway. Thanks. :)

Though it is importance of Sigil I don't pay in common planar sense still. I will of course accept in in Planescape cosmos, since things vary from world to world.

It's been sometime, cince I read through my PS-stuff.

I hope PS gets re-published, since it does have great number of fans. Ravenloft, Athas and Dragonlance are already re-published/on the way to be. Hehe, and I like some PS websites very much.
 
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Blacksad said:
At the center no gods and spells can function, but it has been mentioned that due to its position (at the top of the spire, if the effect are sphere and not cylinder, it would explain why it isn't affected by restriction on spell,
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Wouldn't that mean that people could fly to -- and out of -- Sigil? I don't like that implication so much.

(it has been mentioned that Sigil might be a demi-plane, that would be why it alter so wildly the rule of the plane it is attached to)

That's my theory. The properties of sigil only being accessible to other planes via portals and not being coexistent with the astral jives well with the properties of demiplanes as described in MotP.

But, as you say, that is ultimately up to the DM.
 

Zelda Themelin said:

Though it is importance of Sigil I don't pay in common planar sense still. I will of course accept in in Planescape cosmos, since things vary from world to world.

So you like my idea of soucebooks on Dis and the city of Glass:D?
 

Psion said:
Wouldn't that mean that people could fly to -- and out of -- Sigil? I don't like that implication so much.
Well, given that the Spire is supposed to be infinitely tall, and that Sigil is at the top... flying would take a very long time.
 

Blacksad said:


So you like my idea of soucebooks on Dis and the city of Glass:D?

Why not. :)

I get FR stuff. I don't play there, I don't even like FR.


I'd get PS books, they would have very interesting ideas, I think, and nothing would force me use them exactly the way they were presented. I rather liked PS, just not the idea how it was implimented (and there were couple of other taste-issues).

I'd just make sure such books would have a lot of cruchy stuff, like interesting magic items (which 3rd edition yet seriously lacks), monsters, new spells etc, since that's where true value is for people who are probably not going to (at least not immediatly), start PS campaing.

Personally I prefer to see planes fit for more epic adventures, but PS does make interesting place for specific cosmos. Just not my Scarn/Oerth-games.

This is why planar books should be more like MoP is now mostly done right aka. 'cut-and-paste-what-you-need'.

PS would be more like campaing setting as Dark Sun or Ravenloft is. I'd also see usefull to add tips how to install this specific cosmos to certain settings. Things like how 'faints' are affected, and what kind of beliefs about planes are popular in Prime world etc.
 


Zelda Themelin said:

I'd just make sure such books would have a lot of cruchy stuff, like interesting magic items (which 3rd edition yet seriously lacks), monsters, new spells etc, since that's where true value is for people who are probably not going to (at least not immediatly), start PS campaing.

So, why not asking WotC exactly what we want right now!:D

Dis: ECL for all devils (MM, MM2, MotP and Monster of Faerun), converted spells and magic items from Blood War (I believe there is some in it but haven't the boxed set, someone could confirm please?), perhaps some OGC from Evil by AEG and legion of hell by Green Ronin? a big in your campaign "sidebar" (say one or two pages) with how to put it as a shadowland city for OA, perhaps changing the ruler from Dispater to Bane in FR and things like this, Acolyte of the Skin PrC.

City of Glass: They might ask James Wyat and Chris Pramas to do it. Chris Pramas has already done a great job on it, and James Wyat is still at WotC, and at his Website: http://www.aquela.com/roleplaying/Aquela/index.html
you can find lots of crunchy bits for an underwater campaign (though the city of glass is not filled with water it's still in the elemantal plane of water), they might reprint the rules by Skip Williams on underwater combat from Dragon 291, updates spells and magic items from "of ship an the sea", and the in your campaign sidebar might explain how to adapt it to a sea of fallen star campaign.

Other ideas?
 

Psion said:


News flash:

The majority of the (bad) changes to Demons & Devils came BEFORE Planescape. PS merely made the best of a bad situation. And they did. Squaring the circle is one of the coolest adventures ever, and the other fiend related PS adventures are very cool (with the possible exception of Into the Abyss, which was weak.)

Have you read Blood War? Or Faces of Evil? Or any of the PS fiend related adventures? If you have, then you can talk to me about what PS did to Demons & Devils. Otherwise, you are talking out your posterior.

Ok, change my statement to I don't like what 2e did with fiends and everything else. My cosmology is pure 1e. Bel rules the first plane of hell? Bah! It's TIAMAT'S plane dagnabit!
 

Psion said:


Then why are you here? You don't have to buy it. At least when I bitch about DL, I do it coming from the perspective of someone who played in the setting and hated it for its own qualities.

Awww....did I upset you? You sound like a kid who's favorite band gets ripped on.
 

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