Does any one else miss Planescape?

I always loved PS, Its by far my favourite setting. Thats not to say that everyone shuld like it in the slightest, I mean I don't like dragon lance and that doesn't mean that it isn't very popular.

I always loved things that are a bit surreal, not just fantasy but fantasy that doesn't seem to mimic reality so much (that said I do realy like the Realms) and I think PS does that. But then again I'm a philosophy student so I would :p

I wish Wizards would bring it back :(

As a side note I liked Ravenloft and Dark Sun too for similar 'non-generic' reasons, never really looked into al Quadim. And hello all the fanatic PS fans from over on the planeswalker boards ;)
 

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Tsyr said:

Is it so hard to grasp that someone just doesn't like the bloody thing?

I've played Planescape quite a bit. One of my DMs was blooming obsessed about it. Wouldn't run anything else for a long time. And I have never really liked the setting. And once the "oo, this is different, kinda cool..." feeling wore off, I started to like it even less. This is not a problem, I am not too stupid to understand the setting, I just do not like it.

To use an analogy, I don't like BMWs. I am not "wrong" to dislike BMWs when most people do, it's not that I "don't understand" BMWs... I just do not like them.

Tsyr, I honestly think that you are in the majority of WotC customers, but I would like to know, would you like a Dis or City of Glass sourcebook, see my above post for reference and please ignore spelling mistakes (you see, it's important if I want to receive free copy of those book due to my very clever idea:D ).
 

[Completly OT]

Blacksad, es-tu de Rennes?
Cool, un autre habitant de la Bretagne dans ce forum!!!
:)
[/OT]

It's a good idea, Blacksad, I vote for it!
 

Horacio said:
[Completly OT]

Blacksad, es-tu de Rennes?
Cool, un autre habitant de la Bretagne dans ce forum!!!
:)
[/OT]

It's a good idea, Blacksad, I vote for it!

[OT] vi je suis à Rennes en Bretagne :D(ou devrais je dire Roahzon et Breizh?) [/OT]

I'm glad you like the idea, but I'll hope that those who aren't fan of PS would like it too, it might gives ideas to WotC (or Malhavoc or Green Ronin if WotC license it to them).
 
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Blacksad said:


[OT] vi je suis à Rennes en Bretagne :D(ou devrais je dire Roahzon et Breizh?) [/OT]

I'm glad you like the idea, but I'll hope that those who aren't fan of PS would like it too, it might gives ideas to WotC (or Malhavoc or Green Ronin if WotC license it to them).

[OT] ah mon dieu! c'est deux Ennies habitant dans la Bretagne. ???[/OT]

MORE PS! MORE PS! :)

-Will
 
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Psion said:
[MotP as Planescape setting book] It's not enough, but it's a good start, with new 3e rules for running things on the planes, which are really the substrate of the setting.
Planescape has always been a rules-light setting. The rules are all in the MotP, but that's about it. All the good stuff in Planescape lies in the setting, and there's very, very little of it in the MotP.

The MotP is a great book, and it's good to play Planescape, provided that you've also got the real Planescape books too.
Tsyr said:
You know what I find funny?

That anytime people don't like planescape, they are always jumped on by its fans about how "They have clearly never played it" (Exception: If they say they have never played it, that's not what I'm talking about), or they just "don't get it", and planescape is so "mature" and is so far "beyond" normal settings...

Is it so hard to grasp that someone just doesn't like the bloody thing?
No. I get it. You'll notice that I hadn't yet answered to your posts here. What I can't get is certain details of the "why" one doesn't like it.

The "munchkin playground" comment in particular strikes me as extremely odd, since it is stated rather explictly in the books themselves, and repeated over and over and over again in more or less explicit forms, that combat power and fighting are not the point of Planescape and will likely get the characters killed. If someone tells to me that he doesn't like sugar because it's bitter, I can't help saying "WTF?!?"

The cant thing I can't understand, too, since it can be safely ignored without changing a single comma of the rest - if we had the books in electronic format, you could just make a Search and Replace for "berk" -> "stupid", and click on Replace All. ;)

The blood war, well, I see it as the inevitable consequence of two very powerful and very evil races with easy access to each other and radically different political views. And, as already said, enmity between demons and devils (and the names tanar'ri and baatezu) are not a Planescape invention. But if someone doesn't agree on that, I'll shrug and go away.

OTOH, I can understand the comments about going on the planes at 1st level. I could talk much about the reasons for which that is good, but I recognize that it is a matter of opinions.
 

I'm glad that Planescape's dead! I really thought that it defiled the whole planar concept. The planes used to be an exotic mysterious place. Planescape made them another campaing world. Planescape changed the Nine Hells to the realm of Baator (However you pronounce it)!

Moreover I thought that Planescape was just to whacked out and metaphysical for my tastes. Some people may really like that kind of setting, but I really didn't like all the weirdness and philosophy that was inherent in the setting.

Finally there were a bunch of assumptions of the setting that I never really liked. The whole Blood War thing: Rather than have a bunch of evil bad@sses threatening the multiverse, all the evil beings too busy fighting among themselves to really threaten anyone. The factions: A bunch of philosophical groups that give their members supernatural powers based on their believes. The cant: Although this was a cool idea, I really didn't like all the sourcebooks written in cant.

With that said, I wouldn't mind seeing a third party aquiring the licensce for Planescape, but I just don't want to see Wizards producing it. I would rather Wizards focuses on generic rule books that can be used in any setting rather than a very specific campaing setting.
 

I kind of miss it and I am happy it is gone, and I think it is not gone enough (or rather separated enough about 'neutral' planar concept of 3rd edition).

I explain. I strongly disliked whole idea to re-place what planes used to be. Planescape doesn't have feeling of universal planar system and it's own neat language use felt kind of cheap rip-off of popular supernatural/gothic games of era, not to mention art-style, and Factions (Like Prides in Immortal, or Clans or Tribes in White Wolf's game). Werewolf the Apocalypse was out 1992 (or 1991), Immortal the Invisible war 1993, and we saw Planescape 1994. If I hadn't run into those elements in games many times over, I'd thought it cool, but I had, and it made them feel lame. However, still, I liked few ideas, and many adventures and products had interesting unique feeling, in workable good way. Certainly one I had not used to see in anything by TSR.

However, I hated it, because it re-placed old planes, and didn't IMO do that very well. Planes are supposed to be universal, but Planescape was not that. It was were specific 'microcosmos'. Many of it's new ideas weren't universally compatable anymore. They worked with few worlds, but not even every campaing word TSR had created.

At the time, I had anxiously been waiting for new 2nd edition planes book, but instead I got *this* new game world, not expansed version of old planar book, that I had been expecting.

So, even while Planespace had been interesting game world in sense Dark Sun, or Ravenloft, or Forgotten Realms was, it was not about planes no more. Not truly.

Spelljammer, at least, didn't try to replace anything. It was new idea, yes, but easily dismissable if one didn't like it, or in as my case, found it not fitting to one's game world.

It left elements of it's 'corruption' as I call it, to new more neutrally usable 3rd edition Manual of Planes. Like originally chaotic neutral Githzerai (Fiend Folio, 1st ed AD&D) living in Limbo, suddenly being lawful neural monks living in Limbo still (Yeh, sure) to mention one

What comes to some things, they are just matters of taste. I hated idea of Bloodwars, many liked it. I hate idea of Sigil (its setup and how important it is, not how city otherwise was), but many people have been quite happy with that. These were things I probably wouldn't have even paid attention to, however, if Planescape hadn't been presented as new edition of old 'Manual of Planes'.

However, it would be nice for some publisher to pick it, but in that case I'd like to see it presented in particular world's cosmos, not something everywhere.

Planescape has much good material, and it would be sort of shame to let it lie there, and I would be curious how it would turn out to be in its new incarnation.

I certainly would pay at least first book made, to see, if nothing else. :)
 

Zelda Themelin said:
However, it would be nice for some publisher to pick it, but in that case I'd like to see it presented in particular world's cosmos, not something everywhere.
I think this kind of comments are what makes us Planescape fans think that PS-haters don't understand some fundamental axiom of the setting. It's the basic misunderstanding.

Planescape is not supposed to be the cosmos of your campaign setting.

It will never work if you try to use it that way. It will take away the sense of wonder of the planes. It will seem illogical in many places. It will seem under or over-powered.

Planescape is not "the cosmology of Greyhawk", or "the cosmology of FR", and it should not be used so.

It's independant. As long as you consider it as an extension to a Prime Material setting, you will never enjoy it.
 

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