William Ronald
Explorer
The Red Wizards work well for any society where mages are strongly focused on different types of enchantments. There are, of course, other paths for mages in a campaign. (Some players prefer generalists. Sometimes it is best to have a variety of spells to throw at one's opponents.)
As for political power, I hope that the upcoming FR Player's Guide will have some more information on two other lands where mages are ascendant: Nimbral and Halruaa. (A reasonable modification for a character coming from a land where mages rule or at least advise is to allow diplomacy as a class skill.)
Welcome back, Melkor!
As for political power, I hope that the upcoming FR Player's Guide will have some more information on two other lands where mages are ascendant: Nimbral and Halruaa. (A reasonable modification for a character coming from a land where mages rule or at least advise is to allow diplomacy as a class skill.)
Welcome back, Melkor!