Nifft
Penguin Herder
You're thinking too small, grasshopper!Hmm, what would be the stat modifiers for a living dungeon?
Consider the stat modifiers of Living Greyhawk!
Mua-ha-ha, -- N
You're thinking too small, grasshopper!Hmm, what would be the stat modifiers for a living dungeon?
The difference is this:
The only "Evil" connotation to Drizzt is "Well my race is evil. But I'm a warm fuzzy teddybear with scimitars. How about a hug."
Why play the Gentle Giant, whose only claim to "Ooh cool evil" is that he is of a race that is otherwise evil, when you can play something much darker with a better backstory that's easier for your DM to work into the story (because good drow are a lot harder to come by than tieflings).
Drizzt is a GOOD GUY. Tieflings are, to put it in older terms, CHAOTIC NEUTRAL guy.
So again I'll ask where the similarity is.
Yeah, true. I was starting to read the synopsis of Princess Tutu, a story about a duck that transforms into a human ballerina and fights evil monsters by the time I finished the first links.
I googled it, and it sounds nothing like core D&D, to which I referred in my post.
Tieflings aren't the CN guy. They're the "I'm so goth I crap bats. Now I'll BRB, gotta go angst in the corner, but DON'T JUDGE ME, I'M STILL GOOD!" guy.
If they were really that unappealing, nobody would have voted for "I like them" or "I love them." Trust me, I come off many a year of work with World of Darkness fans. I have unfailingly found that the actual gamers who gravitate toward dark trappings because they're shallow spotlight-seekers are outnumbered by the gamers who exult in shallow stereotypes about how anyone who would play a heroic character with dark trappings are shallow spotlight-seekers.
The problem is that the few shallow spotlight-seekers make a bad impression. Of course, so do the people accusing others of being shallow spotlight-seekers just because they filled in a word like "vampire" or "tiefling" on their character sheet.
Thing is, even a large number of people who DO like the tieflings readily agree that they're meant for that emogoth audience.
It doesn't matter if the number of people who dislike the dark trappings outnumber the number of people who are spotlight-seekers. What matters is, at least from what I and many others have seen, the number of people who love the dark trappings because they're spotlight seekers greatly outnumbers the NON-spotlight-seekers who like dark trappings.
The 'evil seeming but not necessarily evil inside' schtick is something I would associate more with younger players - teenagers and early twenties - but not spotlight hogs.
That doesn't mean I think it's a bad thing, quite the reverse, D&D needs to be attractive to all players from 8-80.