Does anyone actually like Dragonborn and Tieflings?

Do you like Dragonborn and Tieflings?

  • I love them both

    Votes: 97 13.3%
  • I like them both

    Votes: 228 31.3%
  • I love/like Dragonborn, not so much Tieflings

    Votes: 59 8.1%
  • I love/like Tieflings, not so much Dragonborn

    Votes: 97 13.3%
  • I dislike them both

    Votes: 130 17.8%
  • I hate them both

    Votes: 52 7.1%
  • Indifferent

    Votes: 66 9.1%

The new core is crap. "Dragonborn"? "Warlords"? Tieflings without Aasimar? "Eladrin"?
FYI, when tieflings were first introduced in Planescape, there was no such thing as aasimar. They didn't appear until either the second Monstrous Compendium Appendix for Planescape, or Planewalker's Handbook (not sure which was released first).
 

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Those tieflings from Planescape have nothing in common with the new tieflings. The PS tieflings were descendants of a fiend, not descendants of some noble who made a pact with a fiend. They also had a varied appearance, and different background.

While you can use the old fluff (and appearance) with the new stats with some tweaks, taken as it is, the 4E tiefling is a new thing.
 

Change for the sake of change is superior to stasis for the sake of stasis. If you stop moving, you're dead.
Continuing with an analogy duel, if you stop moving in a field of land mines, you will live. There really is no reason change for change's sake is superior. Which is better is circumstantial.

That said, while I miss gnomes and half-orcs, after all is looked at I'm neutral (leaning towards acceptance) to Dragonborn.
 




I think you're required to warn others that following this link could lead to them losing track of time and spending way too much time on the internet. ;)
Yeah, true. I was starting to read the synopsis of Princess Tutu, a story about a duck that transforms into a human ballerina and fights evil monsters by the time I finished the first links. :p
 

Continuing with an analogy duel, if you stop moving in a field of land mines, you will live. There really is no reason change for change's sake is superior. Which is better is circumstantial.

False. You will eventually starve, dehydrate, die of exposure, or go loony. This is only a valid option if you expect someone to save you before any of the aforementioned conditions occurs. Which.. as far as the analogy to D&D goes.. means.. um... hey look a minefield! *runs*

Thaumaturge.
 

And if you close your eyes, put your hands over your ears, stamp your feet and yell "LA LA LA LA LA" loudly enough, you can pretend the last 30 years of D&D never really happened.
As I see it, each edition of D&D had its own implied setting. Sure, there were some similarities, but the classes in each core books changed, and even the races weren't constant.

So I don't have to ignore the past 30 years to accept that a new edition might make changes to the implied setting. Neither edition forced me to use that setting. (In fact, AD&D seems to be known for having offered a multitude of settings, some with very different "fluff" or even different mechanical subsystems)
 

The truly funny thing is, we know that people overwhelmingly used homebrew campaign settings. WOTC's come out and stated as such.

Therefore, the past 30 years of D&D history didn't mean squat to most people. Most gamers wouldn't know an aasimar if it came up and bit them on the petoot. If people are, by and large, playing in their own worlds, then what possible difference could it make to jettison core "canon"? Which wasn't really canon because it only applied in very limited circumstances. The Tiefling background, for example, only came into the picture if you played Planescape, a setting that's been OUT OF PRINT for over a decade.

Anyone who came to D&D through 3e probably has zero idea and zero interest in that "thirty years of history" baggage. Why would they? It doesn't apply to their game. It doesn't make any difference to their table. So, the only reason to keep it is to keep a small core of fans happy. The majority of fans couldn't care less.
 

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