Does anyone actually need the DMG?

hong said:
You seem to have a significant ability to extrapolate from one paragraph (so I am told) in a 250-page publication.

And you seem to have a significant ability to re-post what you posted last page, which I agreed with. We all have our talents.
 

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Sorry, I just can't agree that that paragraph on 195 is a slap at DMs. It specifically calls out that it's for those who only want "fun and exciting combat, with no more than the barest hint of plot or purpose." What's wrong with that? My group has been doing it for years now; we call it "fight clubbing" and use it to test out character builds and make sure they work the way we think they will, or just for an entertaining evening when we don't have a proper game going (either because nobody currently has an active campaign, or because too many players are absent).

Nothing in that paragraph in any way suggests that this is a substitute for a real adventure run by a real DM.
 

Mercurius said:
Are you being facetious or serious? If the latter, please explain.

It was merely a suggested houserule option for D&D lite. My concern has nothing to do with 4th Edition at all, but instead a possible direction for the future that isn't that appealing to me. I hope it's just paranoia on my part, but with Hasbro running the show it's a direction that isn't too far fetched.
 

ExploderWizard said:
It was merely a suggested houserule option for D&D lite. My concern has nothing to do with 4th Edition at all, but instead a possible direction for the future that isn't that appealing to me. I hope it's just paranoia on my part, but with Hasbro running the show it's a direction that isn't too far fetched.

But there's already a DM-less version of D&D - D&D Miniatures. And heck, I played DM-less D&D for years with the 1e AD&D DMG and the little random dungeon tables in the back of the book. And IIRC there were suggestions for DM-less play in one of the 3e DMGs. So I don't find that paragraph surprising at all.

That said - I wouldn't be surprised to see Hasbro/Wizards come out with a Descent-like boardgame under the D&D brand - either with or without a "DM" figure - at some point this cycle. Probably one that was expandable so you could buy DDM minis or Dungeon Tiles to expand the board game play (because hey - they've already got the figures, the tiles, and the majority of the rules - it's just a packaging issue after that). It's been awhile since the last iteration of the Dungeon board game, so maybe they'll break that trademark out and revamp it.
 





What I really wonder is what's going to be worth buying in the DMG 2. Traps, hazards, templates, and artifacts, okay. But we don't really need more DM tips, we don't need more sample towns or dungeons... what else is there?
 

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