Maxperson
Morkus from Orkus
I'd like to see where he said that. Could you link it?From jeremy crawford himself. You can use a bonus action to put on full plate heavy armor. You cannot use a bonus action to chug a potion.
I'd like to see where he said that. Could you link it?From jeremy crawford himself. You can use a bonus action to put on full plate heavy armor. You cannot use a bonus action to chug a potion.
The heavy armor bit is with the use of a feature or something similar. Its still nonsense.I'd like to see where he said that. Could you link it?
If anyone other than you stated it, yes it would be nonsense. But you're the only one who has ever seen or heard this. Maybe you just misunderstood or misremembered?The heavy armor bit is with the use of a feature or something similar. Its still nonsense.
Yea, I agree with you. D&D is (going back several editions now) fundamentally a game of power acquisition via rules-granted exceptions. That's always going to exist in tension with a stunting system (where you describe an attempt at a novel solution based on environmental or situational factors), because if the situational factors aren't limited enough, you've essentially granted the PCs a free power-up. This is the root behind issues like "throw dirt in the enemies eyes to blind them"; sure, it makes sense, but an at-will blind only requiring access to dirt is pretty powerful!You misunderstand, I'll stick with the sentinel example. The feat says exactly what it does & what circumstances trigger it. The vast majority, or at least a sizable plurality of what a character can do is like that. Compared to a more narrative system like fate it's very hard coded. That doesn't say it's bad, just that it's a problem if you start doing too many unexpected things... For example, even while saying that it doesn't seem that you were able to decide if alice or bob is the one who has sentinel triggered or why not.
I am fine with the action economy.
I am curious about this supposed ruling about Fast Hands being usable to don heavy armor. I do not think that's been a ruling of any kind, even in combination of multiple tweets. I feel like it's been enough time for the OP to have found that quote if such a quote existed. Can we put it to bed now and conclude that was a mistaken reading or misremembered by the OP?
There are logical inconsistancies in the classifications of actions and scenarios in which one is faster than another.
Further, its implied that there are actions that require different amounts of time but reside within the same action length class. Example: non cantrip spells of 1 action time length and cantrip spells of 1 action time length. They actually take different amounts of time, which is what makes it possible to cast one (cantrips) twice on your turn and the other (non cantrip spell) only once plus a cantrip.
I think all that you an infer is there is a difference. I don't see anything that implies the difference in in length of casting, and sicne they have the same casting time - 1 action - I see strong evidence it's not that. I always took it as spell complexity, but there's nothing that implies that. The rules are silent about why you can only cast a 1-action cantrip if you cast any spell using a bonus action, but because we know the length of casting time, we can definitively say it's not due to different lengths and must be due to one of the other differences between cantrips and spells that use slots.