Modestly of course...Yeah, the snark levels in this thread are waaaaaay higher than when I last logged on five hours ago. Let’s all just love each other! Modularly, in whichever optional units we choose to all combine. Peace.
Or we should probably modulate our modality to avoid moderation.![]()
Yeah...i kinda thought there was a sex joke implied in there somewhere too but didnt say anything for fear of being the only one who noticed (and possibly was wrong). Glad i wasnt just seeing things.Modestly of course...
Sure it did. To be modular, you need to be able to pull out an entire system, such as combat or spellcasting and insert a completely different system and have it work seamlessly. If it can do that, it's modular. If it can't and you have to bang it around a bit to make it work, it's not modular.EDIT: The problem with @Maxperson's definition is it doesn't define what is framework vs what are modules. Even a new module has to be built around the same framework.
It just has to be modular for my taste. Those things you describe are not modules. They are individual tweaks.On modularity.... 5e is modular. It has a ton of optional rules, added features in adventures, crunch books, setting books... It may not be modular ENOUGH for your taste, or have to few new systems and subsystems to fulfill your expectations, but if we are giving the game a "modular" or "not modular" tag, you can1t say it is not modular
So ... basically your definition is that it has to still be a cohesive game if you replace entire sections? Kind of like having a car good at going off road, push a button and it's a track car, pull a lever and you fly home?Sure it did. To be modular, you need to be able to pull out an entire system, such as combat or spellcasting and insert a completely different system and have it work seamlessly. If it can do that, it's modular. If it can't and you have to bang it around a bit to make it work, it's not modular.
It depends on how the game is designed. 5e was not designed to be modular.So ... basically your definition is that it has to still be a cohesive game if you replace entire sections? Kind of like having a car good at going off road, push a button and it's a track car, pull a lever and you fly home?
I don't see how a good game with all those options of would even be possible.
The high degree of customization 5e offers is more than enough for me.
If you want true modularity you are knocking at the wrong door.
I don't like GURPS, either.For that you have to look at GURPS and other truly generic games. I have no interest in these systems my self.