Doug McCrae
Legend
Except for the 10% stabilisation roll when a character is bleeding to death.Buttercup said:A high roll is *always* better than a low one
Except for the 10% stabilisation roll when a character is bleeding to death.Buttercup said:A high roll is *always* better than a low one
THAC0 is an improvement over the combat matrices, though my friends prefer table spreadsheet before 3e came along. But it is still based on the same flaw: Armor Class value going down with a limit of -10, unless you're a dragon or huge monsters.JimAde said:Anyway, since I invested the time, I'll chime in with my "not in a million years." I am glad somebody else remembers that THAC0 actually was better than looking up tables, though. I thought it was just me.![]()
To be brutally honest, I don't want to see weapon speed factor rules in any WotC's printed RPG product, now and in the future. Not even in the big book of variant rules, Unearthed Arcana.apsuman said:no on going toward a 2e feel.
I hated a lot about 2e.
I did however, like weapon speed rules. I know this puts me in a minority, but I would like to see them come back, even if as an optional rule.
Seperate XP tables existed because classes weren't balanced in 2e. The classes that were theotically more powerful generally needed more XPs to advance than others, because they were more powerful. Of course that lead to the standard 2e arguments about rogues and cleric being more powerful because they generaly needed less XP to advance. And there was that wierd bit with wizards needing more than fighters except for a stretch at mid levels where they more quickly advanced for no apparent reason. And the bard was really broken by that reasoning; it was a combination of the fighter, wizard and thief, and used thief XP which was the most generous in the game!Thanee said:While 3rd edition D&D certainly does have some flaws, it's still a VAST improvement over 2nd edition. I mean, what's so cool about having a seperate XP table for every class, have just about no balance at all between classes (even with the different progressions), have stupid level caps for demihumans or lower attribute caps for female characters (or was that 1st?), and so on... !?
TimSmith said:Uh, sorry and all that, but I'm not 100% sure I understand the jargon- what exactly is a troll (apart from a regenerating green thing you'd rather not meet)? Don't want to jump to conclusions....
THAC0's problem was that is was non-intuitive. But it was an improvement over pages of combat matrices used to determine hits. Charts slow down the game even more than subtraction.Maliki said:I'm glad that others have understood Thaco, I've seen Thaco bashed in every discussion of 2nd Ed. and never understood why, it wasn't that hard to understand and replaced a DM screen full of charts to see if you hit or not. 3.0/3.5 is simpler still and I like it as well os many other changes they made, but Thaco was a step forward.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.