Just wanted to point out that a +2 to the mental spellcasting attribute means at low levels 1 spell/spelllevel more per day. That's huge. The DC isn't that important, but 5 instead of 4 spells rules.Falling Icicle said:I don't think that a +2 Str is any more beneficial to a fighter type than a +2 mental attribute is to a spellcaster. A +1 save DC makes about a 5% difference in whether the spell "hits"? Well a +1 attack bonus has the same benefit to a melee attack. And a +1 dmg, while helpful, is not that big of a deal.
And don't forget that a halforc rogue (called thug) gets a lot of mileage out of two levels barbarian cause most abilities stack.Klaus said:The best class to work around the half-orc penalties is rogue. The -2 Int is dilluted by the ungodly ammount of skill points the rogue gets. A half-orc with 8 Int still gets 7 skill points per level, which is enough to maximize Hide, Move Silently, Climb, Spot, Listen, Search and Disable Device. The -2 Cha is irrelevant if you don't plan on being a social rogue. The +2 Str bumps up the medium BAB and the darkvision helps a lot.
You could conceivably play an elite array half-orc rogue with Str 15 Dex 15 Con 14 Int 8 Wis 12 Cha 6.
Also +2 to a mental stat is far too easy easily make into a +3 with the aging rules. Yes, you have to give up points in Str, Dex and Con, but aging one's character for mental stat bumps is completly within the rules. Elves make great casters because they have soo many years of middle and old age to work with, even in time spanning campaigns.Darklone said:Just wanted to point out that a +2 to the mental spellcasting attribute means at low levels 1 spell/spelllevel more per day. That's huge. The DC isn't that important, but 5 instead of 4 spells rules.
I disagree with your take on Strength, because it's not always just a +1 to damage, particularly for the typical greatsword/greataxe wielding barbarian. No other ability score gets a 1.5x bonus depending on a simple character choice.Falling Icicle said:I don't think that a +2 Str is any more beneficial to a fighter type than a +2 mental attribute is to a spellcaster. A +1 save DC makes about a 5% difference in whether the spell "hits"? Well a +1 attack bonus has the same benefit to a melee attack. And a +1 dmg, while helpful, is not that big of a deal.
In my experience, all of the attributes have an approximately equal impact in the game. Of course, a particular stat will be more useful to some classes than others. A high Cha is very helpful to a Bard or Sorcerer, far more so than Str. But the opposite is true to a Fighter or Barbarian character. This doesn't mean that one stat should be worth more than another as far as balancing races go. Yes, I am aware that the DMG says otherwise. I guess that means that I disagree with the DMG on this one. Just because it's in a core book doesn't make it right. If that was the case, this game wouldn't have had so many editions.![]()
AbeTheGnome said:anyhow... i noticed that only one post out of 60-something has addressed my original question. would giving half-orcs (or full-blooded orcs in my campaign), the scent ability unbalance the race to the point of LA? they would have to take a feat (track) to get optimal use out of it anyway. and it would add a lot of "flavor" to a statistically bland race. any takers?
AbeTheGnome said:anyhow... i noticed that only one post out of 60-something has addressed my original question. would giving half-orcs (or full-blooded orcs in my campaign), the scent ability unbalance the race to the point of LA? they would have to take a feat (track) to get optimal use out of it anyway. and it would add a lot of "flavor" to a statistically bland race. any takers?
(Psi)SeveredHead said:That's hardly a penalty when they wear heavy armor. They don't lose speed when that happens.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.