mearls said:Anyway, as promised here's a rundown on the contents:
1 plain 10 x 8 floor
reverse: small tower, first floor
1 10 x 8 room with three summoning circles, two cages, two tables
reverse: small tower, second floor
4 x 8 wide corrider, with 4 statues
4 x 4 blank stone
4 x 4 with runes in each square
2 x 4 blank stone
2 x 4 blank stone
reverse:
4 x 4 stone with large sigil
4 x 4 fiery vortex
4 x 8 pool of water with stone lip
2 x 4 stairs
2 x 4 flame wall
4 x 8 plain stone
4 x 4 plain stone
4 x 4 stone area with rune border and desk with chair
2 x 4 with 1 x 4 book case
2 x 4 with 1 x 4 book case
reverse:
4 x 4 blood soaked stone
4 x 8 fog cloud
4 x 4 scorched stone with skeleton
2 x 4 stairs
2 x 4 wall of gloom (?)
1 x 1 plain stone
(2) 1 x 2 plain stone
(3) 2 x 2 plain stone
(4) 2 x 4 plain stone
2 x 8 plain stone
reverse:
(2) 2 x 1 double doors
(2) 2 x 1 magic portals
2 x 2 spiked pit
(2) 2 x 2 flaming pit
2 x 4 dragon skeleton
2 x 4 fire wall
2 x 8 lighting wall
(2) 2 x 4 BIG double doors
1 x 1 stone floor
(4) 2 x 1 stone floor
(2) 2 x 2 stone floor
2 x 2 stone floor with runes
(4) 2 x 4 stone floor
2 x 8 stone floor
reverse:
2 x 8 pews with prayer rugs
(2) 2 x 4 black walls
2 x 4 broken double door
2 x 4 force door
(2) 2 x 2 webs
2 x 2 demonic maw
2 x 1 altar
(3) 2 x 1 doors
1 x 1 pile of skulls
Felon said:Well, keep the Dungeon Tiles coming, but also get some Wilderness Tiles in the hopper. Seriously, I can map out a dungeon on a battlemat much more easily than I can manage a section forest with underbrush, trees of varying width and density, slopes, ravines, rivers, and so forth.
Treebore said:BTW, I have found Fat Dragon Games and Skeleton Key's tiles work well with these. I just wish I could print them on equally heavy board stock.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.