Zerovoid said:In that really long thread about monks, lots of people talk about the monk jumping all over the battlefield, climbing walls, etc...
Now, I would never put points into either of these skills. Same with balance and swim. I'm tempted to make a character that's good at these things, but when Slippers of Spider Climb cost only 2k, why throw away my skill points. If you don't have slippers, then chances are the party's mage can spare Spider Climbs and Fly for the whole group. Or, you can cast Fly on the strongest character, and have them ferry everyone else accross. Even the humble grappling hook and 50' of silk rope can substitute for these skills in most occasions.
So, unless your character has a great fear of 60' deep anti-magic pit traps, why should you spend points on any of these skills?
....Because making the wizard spend all his spell slots on Fly & Spider Climbs instead of Fireball, Dispel Magic, Haste, Lightning Bolt, Bull's Strength, Cat's Grace, Endurance, Mirror Image, or Invisibility doesn't sound like a good idea.
....Because even if there's a cheaper, magical or more efficient way of accomplishing the task, sometimes it's just cooler if your character can do it himself with his own abilities.
....Because the idea of the fighter ferrying the monk or the rogue across a wall just sounds lame.
....Because Slippers of Spider Climbing and Winged Boots are the first things to get destroyed when the fireball hits you. With such cheap magical items, your DM DOES use item saves.....doesn't he?
....Because Dispel Magic is the worst thing that can happen to a a character spider climbing up a 100' cliff.