Re: Re: Does anyone put skill points in Jump and Climb?
I take it your world doesn't have mid-level wizards willing to pick up a little change on the side for turning out a quick two-day job of making a pair of slippers? 1K profit for the item maker, and 80 xp isn't exactly hard to make up.
Cheap magic items are easy to get, because they're cheap. What's not so easy to get are the EXPENSIVE items. A +5 weapon takes yon mage -50 days- of work to enchant, and who knows how long for the smith to forge. Those aren't lying around in shops waiting to be picked up, unless you're hanging around Waterdeep, and even then it's chancy, and having the time to wait for a special item to be crafted per your comission isn't a cure deal either.
Tewligan said:
Well, I've never run a game where the characters can just burn some gold and get whatever magic items they want. Sure, the slippers may only cost 2k (or more...), but who's to say that there's a nearby shop just waiting for someone to take those darn slippers off their hands?
I take it your world doesn't have mid-level wizards willing to pick up a little change on the side for turning out a quick two-day job of making a pair of slippers? 1K profit for the item maker, and 80 xp isn't exactly hard to make up.
Cheap magic items are easy to get, because they're cheap. What's not so easy to get are the EXPENSIVE items. A +5 weapon takes yon mage -50 days- of work to enchant, and who knows how long for the smith to forge. Those aren't lying around in shops waiting to be picked up, unless you're hanging around Waterdeep, and even then it's chancy, and having the time to wait for a special item to be crafted per your comission isn't a cure deal either.