Does anyone want to talk about D&D?

I'm kicking off a new campaign tonight! Not D&D but still fantasy Savage Worlds.

I'm really stoked about how the first session is coming together. A couple days ago I really only had much of an idea for the opening encounter (which is going to be a doozie!) and was going to pretty much wing it from there. But now I've got so many ideas I may not be able to cram them all into the session. I can say for certain that no matter which way the PC's turn they'll step in a big pile of awesome!

That stuff really sticks to your shoes too.
 

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We started our third 4e campagn last Sunday. I'm playing a minotaur Brawler fighter, though the Dm threw me for a loop by having the PHBIII races be unique. So, he's currently the only minotaur in existance.

Our first adventure was simply investigating an old factory to see why the workers hired to clean it out haven't reported back.

We found them, but they'd been tranformed into abberations of some kind(the knowledge checks were low rolls). Over all there were five of them with four once being the hired workers and a fifth tougher one looking like he was once a monk.

So, violence broke out and except for a few fires, we prevailed. We scattered while investigating the old factory to see what may have transformed the workers.
When one of us got to the former monk a critter(poor knowledge rolls again) burst out of it's chest and hightailed it out of there, because none of us were close enough to catch it.
We did not pursue it and upon futher investigation at the old factory, discovered evidence indicating that the little critter had been living under the factory in the drainage pipes.

Half of us went to the factory owner to explain what may have happened to the workers. Two went to investigate the identity of the monk and the paladin went to find the authorities.

The pally ended up finding the trail of the critter mostly by following the screams that led to a ship in dock. He found a bloody mess and may have seen the critter jump ship. He then spent the rest of the evening being detained by the authorities, as he had been at the scene of two bloody incidences.

We stopped there and will continue next week.

I'm find my minotaur very different in play than my previous characters, which were two arcane casters and a psion. All non physical and somewhat squishy.
In the our first combat I mostly charged, a minotaur, go figure. I have to keep marking in mind and my new more physically violent options.

Overall it was fun, but we're still in the introduction part and haven't quite jelled as a group yet, though I'm sure that we will.
 

I can do without D&D talk for now. I'm not even playing D&D currently.

I am playing in Dragon Age game and an Earthdawn game and they are both awesome! :)

The DM of the Dragon Age game is converting Red Hand of Doom, setting it in Ferelden and we are really liking it so far. The Earthdawn game is really cool because we are just learning the system slowly as we play and everything is fresh and new. We play combat without minis and it is fast and furious.

So, two awesome campaigns in progress, I'm getting a break from GMing, and things are good!!
 

We started our third 4e campagn last Sunday. I'm playing a minotaur Brawler fighter, though the Dm threw me for a loop by having the PHBIII races be unique. So, he's currently the only minotaur in existance.

Man, that's gonna kind of kill your social life.
 

pete.png

This is pete.

Pete was a player chararacter in a one-shot I ran, set in the same world as my regular games. He and some other strange sorts escaped from a forboding dungeon in a dire city. Pete was one of the strangest of the lot- he could mould flesh and skin with his magic, creating bizzare abominations which served him well in the escape and the ensuing battle. He called himself a plasmorph.

After that oneshot, Pete vanished. And the PCs in the main game had never even met him. They did however, come across hints of his presence. A mad alchemist had letters in his study from someone called 'peter', with whom he clearly kept up a regular and friendly corespondence. A band of evil wizards, set on stealing the magical eyes of a young wizard, told him that there was a man in prowmeet, an expert on 'visceral matters', who would pay handsomly for such a pair of prizes.

Finally, a metalic dragon asked the heroes to kill a man named pete, who lived in Prowmeet. They were leery of acting as assasins, but the dragon assured them that this was one creature they would want to kill. When they arrived at his upmarket potion shop, they wondered at the powerful potions on offer- until with their arcane skill, they realised what their core ingredient was- people.

Furious, they fought their way into pete's workshop, and battled him and his wierdly warped henchmen, as he popped in an out of a set of trapdoors at each corner of the room.

Finally they thought they had him on the ropes. He was badly battered, bloodied, and they stood in the middle of the room, ready to rush to whichever traptdoor he popped out of. Sure enough, Pete popped out of the trapdoor. . but it was not one Pete, but two. One badly wounded, one completly intact. The pieces came together in their head, just a touch too late for them to leap for cover, as the floor erupted beneath their feet.

http://img39.imageshack.us/img39/7153/peeeeteeeee.jpg

And that's what I did on sunday night in my D&D game.
 
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Gah, I wish I was playing D&D at the moment. I usually GM, but I'm in a Shadowrun game at the moment as a player, and running a Godlike campaign.

My itch is getting bad enough that I'm considering playing at local Pathfinder Society gamedays. I've never played Pathfinder, and I'm one of those persons who doesn't really like organized play. But I'm desperate!
 


I haven't played D&D since... September, I think. Oh well, sometimes in the near future I shall switch my currently running campaign with another player, so I can play (AMMO, a sci-fi/anime RPG, only published in Italy many years ago).

Meanwhile, in my Monday night campaign, the high-paragon party is in Sigil, searching for the heart of a powerful volcanic dragon, who bargained with the primordials during the Dawn War and gained functional immortaility from this.
Banished by the Gods under a volcano thousand of years ago, was recently awakened by some Rakasha cultists, who were trying to summon something completely different.
The party is now wandering across the planes, looking for information on the heart of the dragon, whose destruction would weaken and make the creature mortal again. Right now they are looking for information in the Shattered Temple, but were ambushed by a group of wraith. Yes, MM1 wraiths. I just wanted to see if they were as bad as everyone wrote about.
It was an horrible crawl of a fight, thank God the paladin had a radiant at-will, to negate the monstrous regeneration of those freaking beasts (not to speak about the 1/4 damage caused by weakened+insubstantial :eek: ).

In the Saturday campaign, the party is currently close to solve a plot arch that has been running for almost 3 years, finding the origin of the elemental mercenaries who suddenly attacked their kingdom in the material plane and, more importantly, who paid them. At the moment, they are at the headquarters of the mercenary army, a floating fortress in the Elemental Chaos, witout living creatures and with a strangely friendly entity (the Supervisor) that controls the place with the aid of small service elementals.

I am trying to give the Supervisor a feeling that is a mix between the friendly computer from Paranoia and SHODAN...
The players aren't suspecting anything for now, but after helping it uncover that the noble who commissioned the attack was trying to cheat the army, it is going to offer them a great prize for their service... :devil:
 

Last session the party accepted an invitation to return to a reputed diviner who had given them a casual reading the day before. He had meditated on the results and was perturbed to say the least.

During the second reading, the basement of his shop where the readings take place was besieged by demons, and the company discovered that their destinies (read: Epic levels) had been bartered to a demon lord of the Abyss by a bard they met when they were 2nd level! (About three years real time, 10 levels and a few months game time).

How and why this bard had the power to do this is now something they are very, very interested in finding out.
 

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