Crimson Longinus
Legend
No, it it doesn't normally matter except for world building, and perhaps for rare fast aging effects.
But I think the sort of campaign that would span decades would be cool. A lot of downtime, perhaps add some sort of politics/domain management minigame that adds some crunch to the years between "adventures". I haven't done this in D&D, but I have done it in Exalted. Though the characters were long-lived dragon-blooded, so old age was not an issue, but it was kind of cool to follow them from their teens as boarding school students to middle-aged movers and shakers of the realm.
In a world where there are characters with differing lifespans, you must either limit the campaign length according to the shortest lived species, or alternatively have the players agree that they need to eventually switch characters, perhaps to a descendant of their original character. Granted, In D&D the levels might make this a tad weird, if you want the new characters to start at the same level that the old one had reached.
But I think the sort of campaign that would span decades would be cool. A lot of downtime, perhaps add some sort of politics/domain management minigame that adds some crunch to the years between "adventures". I haven't done this in D&D, but I have done it in Exalted. Though the characters were long-lived dragon-blooded, so old age was not an issue, but it was kind of cool to follow them from their teens as boarding school students to middle-aged movers and shakers of the realm.
In a world where there are characters with differing lifespans, you must either limit the campaign length according to the shortest lived species, or alternatively have the players agree that they need to eventually switch characters, perhaps to a descendant of their original character. Granted, In D&D the levels might make this a tad weird, if you want the new characters to start at the same level that the old one had reached.