Raloc
First Post
Yeah, I started in 2e myself so the description there fueled a lot of the characters of that alignment in my time. I think a lot of players gravitate towards the alignment though because IMO humans tend towards neutrality (IMO this can be demonstrated to the common answers to the question of "What would you do if you knew there were no consequences and you couldn't fail?") and chaos (in a social context).
In my games alignment takes a back seat. "Evil" can be done by good aligned characters for instance, but only if they continue down that path of evil acts will they shift (first to N then to E). "Vile" evil is a different sort of thing in my game (and tends to have Lovecraftian aspects).
In my games alignment takes a back seat. "Evil" can be done by good aligned characters for instance, but only if they continue down that path of evil acts will they shift (first to N then to E). "Vile" evil is a different sort of thing in my game (and tends to have Lovecraftian aspects).