Composer99
Hero
D&D is in no way, shape, or form undergoing an identity crisis.
Right from the outset, once it spread beyond the Wisconsin wargaming circles in which it was founded, it began taking on a big-tent nature that would not be unfamiliar to observers today.
It's always been a big-tent game that encompasses many styles of play, while remaining comfortably within the cultures of play that it has shaped and existed in for forty years (along with the vestiges of its old wargaming-style exploration play of its first decade).
Right from the outset, once it spread beyond the Wisconsin wargaming circles in which it was founded, it began taking on a big-tent nature that would not be unfamiliar to observers today.
It's always been a big-tent game that encompasses many styles of play, while remaining comfortably within the cultures of play that it has shaped and existed in for forty years (along with the vestiges of its old wargaming-style exploration play of its first decade).