D&D 5E Does DM's Guild solve the OGL and product problems? (and how I'm finding myself outside of WotC's target audience)

Mercurius

Legend
I've been out of the loop for a few months, so just found out about the DM's Guild - still wrapping my head around how it works. But if I'm not mistaken, it at least partially solves the two big "problems" that 5E had: the lack of an OGL/GSL on one hand, and the dearth of product on the other. Is that the general view? If so, what a brilliant stroke on WotC's part - I must applaud them for killing two birds with one stone, and in a way that seems to really support community and creativity.

OK, here's my one caveat - and it is a significant one (for me, probably not for most). My gaming history over the last three plus decades has been erratic: Play regularly for a few years, not at all for a few years - not unlike an animal that hibernates for the winter. In the off or "dormant" years I tend to enjoy the hobby in a more armchair way - buy products that I like, dream about the next campaign, dabble with world-building and campaign design. In other words, products have tided me over until my next active phase, and also kept me interested in the game and part of the community.

When I saw that the next official product was Strahd, I was reminded of the problem I have with the current release schedule. While I appreciate the hygienic quality of the minimalist release schedule, and was never a fan of splat bloat (although love short adventures, setting, theme, and monster books), the problem is that if you don't like the next product you have to wait as much as an entire year until you find another official product to buy and enjoy. And the problem is even worse for me in that I'm not really a fan of any of the story arcs. They're fine, and I've bought all of them so far, but they remain little more than shelf-fillers, curiosities, and occasional browsing fodder.

I've also come to the hesitant conclusion that I'm no longer in WotC's target audience. WotC seems to be targeting people who play one story arc after the other, who are happy and willing to consume what is being served, but not as much wanting to cook up their own "meals." What demographic do I fit into? Well, I like to design and use my own homebrew world and campaign, but populate it with shorter adventures, sites and locations. What sort of products are useful for me? Well, when I'm in a dormant phase I enjoy setting material for reading pleasure and, perhaps, inspiration. When I'm in an active phase I want stuff that fuels and inspires the campaign: monster and theme books, site locations and other "plug-in" resources, and--perhaps most importantly--short adventures to place onto the map.

There's also the added bit that I'm not a huge fan of virtual products (PDFs). I like to sit down with an actual book. I don't mind PDFs for some things, but they're almost never my preference.

Now I don't feel offended or slighted, because obviously WotC isn't excluding me. Actually, they're very inclusive of all types of play. But what they aren't is supportive of my general approach to the hobby and campaign design. They aren't creating products that support either my active or dormant phases, that fuel my inspiration, or that I can use piecemeal and assemble or fit into my own campaign. And yes, I realize that I could take bits and pieces of the existing story arcs; truly a creative DM can use anything to fuel a campaign. But I'm talking about target audience and what products are actually being produced. WotC is saying to me, and perhaps others in my demographic or approach, "We love you, you're part of the community, but we're going to focus our resources on other things."

That's OK. I'm not whining about this, just kind of thinking about it, maybe with a whiff of nostalgia and a slight sense of loss. I kind of miss the days when I could go into a game store (remember those?) and find a shelf or two with a variety of product. I know, I know - I still can. There's DM's Guild, there's RPGNow, and there still are game stores with new and used books. There really is no end of material that I can use, and when I come around to an active phase in my game career I will have no problem assembling a campaign out of my imagination and available resources. But I'm still left feeling a bit on the outside looking in, like the game has passed me by a bit.

Again, I want to be clear that I'm not really upset or mad--no nerdrage from me. It is just a feeling that has been growing over the last year or so, and a sentiment that I thought worth sharing.
 

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I've been out of the loop for a few months

Which may impact your next sentence....

...so just found out about the DM's Guild - still wrapping my head around how it works. But if I'm not mistaken, it at least partially solves the two big "problems" that 5E had: the lack of an OGL/GSL on one hand...

Yeah. It sounds like you missed a second announcement that came out simultaneous with the DM's Guild announcement. There is also an OGL/SRD for 5e. Same one as 3e, though they didn't put 100% of everything in it.

...and the dearth of product on the other. Is that the general view? If so, what a brilliant stroke on WotC's part - I must applaud them for killing two birds with one stone, and in a way that seems to really support community and creativity.

Naw they used two stones :)
 

Cool beans, thanks [MENTION=2525]Mistwell[/MENTION]. That second announcement--the OGL--makes me very happy, mainly because it means (hopefully) quality physical product.

Have there been any announcements of 5E lines from any major publishers?
 



Yeah, I'd say the OGL and SRD is the thing that addresses the lack of an OGL and SRD. :)

The DMs Guild stuff is a different thing.
[MENTION=59082]Mercurius[/MENTION], yeah, there's a few good third party OGL 5E products, and there are new Kickstarters for them every day. Necromancer Games has put out a few hardcovers, as have some other publishers. EN5ider is our magazine which puts out 5E articles and adventures weekly. Goodman Games has been releasing a line of adventures. Kobold Press has some campaign setting stuff. There's a 200-page 5E NPC book on the news page right now. The Scarred Lands setting is returning for 5E. Lots of stuff out there now!
 

I've also come to the hesitant conclusion that I'm no longer in WotC's target audience. WotC seems to be targeting people who play one story arc after the other, who are happy and willing to consume what is being served, but not as much wanting to cook up their own "meals." What demographic do I fit into? Well, I like to design and use my own homebrew world and campaign, but populate it with shorter adventures, sites and locations. What sort of products are useful for me? Well, when I'm in a dormant phase I enjoy setting material for reading pleasure and, perhaps, inspiration. When I'm in an active phase I want stuff that fuels and inspires the campaign: monster and theme books, site locations and other "plug-in" resources, and--perhaps most importantly--short adventures to place onto the map.
Frankly... yes. They changed their business model to one they hope will be more profitable and sustainable, which has shifted their focus. For fans of the old, yup, that sucks. Content is far less regular.

There are the 3rd Party companies out there, and the difference between them an official products now is largely perception.
Kobold Press is doing a lot, and that's run by Wolfgang Baur, a former member of TSR and someone with more game design experience than probably anyone else on the D&D team. Those products are certainly quality. And there are other companies and designers who worked for WotC also designing products, including some 3e and 4e alums.
Just because a product isn't 100% official doesn't mean it's not a valid source of inspiration.

There's also the added bit that I'm not a huge fan of virtual products (PDFs). I like to sit down with an actual book. I don't mind PDFs for some things, but they're almost never my preference.
Print on demand is quite reasonable, and easy to to. It'd be a simple matter to take your favourite PDFs and have them printed in bound. Failing that, a Staples or other print shop can do a simpler spiral bound book for cheap.

Now I don't feel offended or slighted, because obviously WotC isn't excluding me. Actually, they're very inclusive of all types of play. But what they aren't is supportive of my general approach to the hobby and campaign design. They aren't creating products that support either my active or dormant phases, that fuel my inspiration, or that I can use piecemeal and assemble or fit into my own campaign. And yes, I realize that I could take bits and pieces of the existing story arcs; truly a creative DM can use anything to fuel a campaign. But I'm talking about target audience and what products are actually being produced. WotC is saying to me, and perhaps others in my demographic or approach, "We love you, you're part of the community, but we're going to focus our resources on other things."

That's OK. I'm not whining about this, just kind of thinking about it, maybe with a whiff of nostalgia and a slight sense of loss. I kind of miss the days when I could go into a game store (remember those?) and find a shelf or two with a variety of product. I know, I know - I still can. There's DM's Guild, there's RPGNow, and there still are game stores with new and used books. There really is no end of material that I can use, and when I come around to an active phase in my game career I will have no problem assembling a campaign out of my imagination and available resources. But I'm still left feeling a bit on the outside looking in, like the game has passed me by a bit.
Do you have every product released by WotC in the last 16 years?
If you want more inspiration, track down some old products. Find a new setting. Buy all the Eberron or Realms books second hand. If you're reading for inspiration or pleasure, then it doesn't matter if the rules are 4e or 3e or Swords & Wizardry or FATE.
 

Yeah, I'd say the OGL and SRD is the thing that addresses the lack of an OGL and SRD. :)

The DMs Guild stuff is a different thing.

[MENTION=59082]Mercurius[/MENTION], yeah, there's a few good third party OGL 5E products, and there are new Kickstarters for them every day. Necromancer Games has put out a few hardcovers, as have some other publishers. EN5ider is our magazine which puts out 5E articles and adventures weekly. Goodman Games has been releasing a line of adventures. Kobold Press has some campaign setting stuff. There's a 200-page 5E NPC book on the news page right now. The Scarred Lands setting is returning for 5E. Lots of stuff out there now!
Legendary Games also had a 5e physical line of modules , as does adventure a week. There's lots out there now, much more in PDF but still enough books to keep you happy ( and broke ;) )
 

Frankly... yes. They changed their business model to one they hope will be more profitable and sustainable, which has shifted their focus. For fans of the old, yup, that sucks. Content is far less regular.

To be clear, I'm not as much a fan of quantity as I am of choice and variety. Of course the latter usually is a consequence of the former, but I just feel that it is an important differentiation. I know that some "fans of the old" miss the sheer quantity of product. That isn't the case with me; I miss having a variety of options to choose from, different types of products.

There are the 3rd Party companies out there, and the difference between them an official products now is largely perception.
Kobold Press is doing a lot, and that's run by Wolfgang Baur, a former member of TSR and someone with more game design experience than probably anyone else on the D&D team. Those products are certainly quality. And there are other companies and designers who worked for WotC also designing products, including some 3e and 4e alums.
Just because a product isn't 100% official doesn't mean it's not a valid source of inspiration.

Thanks, I'll check out what Kobold and others are doing, especially with the new OGL. And I agree that a product doesn't have to be official to be inspirational.

Do you have every product released by WotC in the last 16 years?
If you want more inspiration, track down some old products. Find a new setting. Buy all the Eberron or Realms books second hand. If you're reading for inspiration or pleasure, then it doesn't matter if the rules are 4e or 3e or Swords & Wizardry or FATE.

Of course I don't have every product released in the last 16 years (although I bet someone does!). But it isn't quite as simple as you make it out to be. There's something fun about new product, new ideas and worlds, new stories.
 

To be clear, I'm not as much a fan of quantity as I am of choice and variety. Of course the latter usually is a consequence of the former, but I just feel that it is an important differentiation. I know that some "fans of the old" miss the sheer quantity of product. That isn't the case with me; I miss having a variety of options to choose from, different types of products.
I do miss the variety.
But it's hard to have variety without quickly getting into bloat. Paizo is publishing slower than WotC did during 3e, but there's already almost as much Golarion and generic PF content by Paizo than WotC put out for generic D&D and the Realms during 3e. It all adds up quickly.

Thanks, I'll check out what Kobold and others are doing, especially with the new OGL. And I agree that a product doesn't have to be official to be inspirational.
Necromancer Games is okay. I can't recommend them. Kobold is decent and fixed their mistakes, and the Tome of Beats looks great.

Of course I don't have every product released in the last 16 years (although I bet someone does!). But it isn't quite as simple as you make it out to be. There's something fun about new product, new ideas and worlds, new stories.
But if it's new to you, it is a new product. It doesn't matter if it was published in 1987 if it gets the imagination going and enflames the desire to roll dice.
 

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