D&D 5E Does Dungeonhacking work in 5e?


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Wait but I thought Darkvision made it impossible to use darkness in a game. I've been had!
Darkvision kind of sucks. The penalty to perception checks means you miss so much with it, and the range just straight out cuts off what you hit that range. We pretty much have to use light all the time when exploring a dungeon. Which makes all those classes that have abilities that only work in dim light or darkness not as good as they look on paper. I was contemplating a shadow monk, and realized their teleportation ability would just not be very flexible in our games where we usually have to use light.
 

90ft or 120ft darkvision isn't too hard to get (or for fun, 300ft to the entire party at lvl1)- and the furthest you can throw an improvised object is 60ft. Yes it doesn't show color and counts as Dim light, but Darkvision's gonna outrange that light-rock AND it won't give you away 😉
Your -5 perception check to see stuff with darkvision will doom you if your DM bothers to use it and play the monsters well. They have full cover before you come around the corner clonking in your armor, so monsters usually take the hide action when they hear you. Now your darkvision gives them dim light, meaning they keep hiding in that dim light, and you have a -5 to spot them. Darkvision, played by the rules, just isn't the best tactic for PCs blundering into monster lairs.


People underestimate the use of the dancing lights cantrip
 

Your -5 perception check to see stuff with darkvision will doom you if your DM bothers to use it and play the monsters well. They have full cover before you come around the corner clonking in your armor, so monsters usually take the hide action when they hear you. Now your darkvision gives them dim light, meaning they keep hiding in that dim light, and you have a -5 to spot them. Darkvision, played by the rules, just isn't the best tactic for PCs blundering into monster lairs.


People underestimate the use of the dancing lights cantrip
I'd say if something is hiding around a corner then youre probably not using Vision for Perception checks anyway, that'd be a listening thing 😅

I'd go on but I don't want to derail the thread with darkvision chat, I think that belongs in the "darkvision ruins dungeon delving" thread where we've probably all disgorged our opinions on it 😆

Agreed on Dancing Lights though!
 

90ft or 120ft darkvision isn't too hard to get (or for fun, 300ft to the entire party at lvl1)- and the furthest you can throw an improvised object is 60ft. Yes it doesn't show color and counts as Dim light, but Darkvision's gonna outrange that light-rock AND it won't give you away 😉
The farthest you can throw a small rock is 60 feet? Hell, I - an old untrained couch spud - can throw a rock or pebble farther than that on a whim!

Now a more elaborate or bigger "improvised object" such as a chair or vase or the party's Gnome - there the 60-foot limit sort of makes sense. But a rock? Dumb rule.
 

I'd say if something is hiding around a corner then youre probably not using Vision for Perception checks anyway, that'd be a listening thing 😅
If they stopped moving and are hiding in the dark, that's a perception check at -5 no matter how you describe it.

Same goes for a trap you're about to enter that's hard to spot. -5 to perception check to spot it can kill you.

It's the major reason darkvision isn't reliable. It's basically a 25% reduction in your effectiveness. There are times it's useful but tromping around in a dungeon depending on just darkvision is generally a bad strategy.
 

The farthest you can throw a small rock is 60 feet? Hell, I - an old untrained couch spud - can throw a rock or pebble farther than that on a whim!

Now a more elaborate or bigger "improvised object" such as a chair or vase or the party's Gnome - there the 60-foot limit sort of makes sense. But a rock? Dumb rule.

If the light trick is something a party thinks they may way to use going into a dungeon, someone should grab a sling. Simple weapon, 120 foot long range, light can be cast on the bullet.
 

I don't see any particular reason any of these strategies wouldn't work on 5e.

My party has been casting Light on a small rock (affectionately named Rocky), and tossing it him down dark hallways and stairwells to see beyond the range of their torches and darkvision. Rocky is an invaluable part of the team.
poor Rocky so hard up to work to keep the lights on.
 

I’ve found that Mage Hand has kind of replaced the 10 foot pole in 5e.
Need to touch something? Use Mage Hand or Find Familiar.
Can't see? Use Light or Dancing Lights or Produce Flame
Need to fix something? Use Mending
Need to signal someone? Use Message
Need to burn something? Create Bonfire works on objects and monsters!
Need to control the elements? Control Flames, Gust, Mold Earth, Shape Water exist although I doubt anyone took them
Need to play tricks on someone? Some combination of Druidcraft, Minor Illusion, Prestidigitation, Thaumaturgy ought to work
Wish you knew X language? Comprehend Languages works, unless you need to speak back, then Tongues has you covered

None of these even take a spellslot other than Tongues
 

I often gauge the GM by asking if we can have a 10-foot pole.
No no no, you need to use an 11 foot pole, so you can be JUST out of reach of all of the GMs who set up traps specifically for those silly 10 foot pole users.
 

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