Does Having 3 Core Books Hurt The Game?

In both my current campaigns I own all the books, I own all the dice, I even own all the pencils....

Heck, I print there character sheets off my computer already filled out before each game.


I think I'm coddling these guys....
 

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I've said about a thousand times, and will probably say about a thousand more, that D&D desperately needs a "casual edition" that comes in a single box including everything needed to play (1 or 2 rulebooks, sample intro adventure, dice, perhaps character sheet blanks), is streamlined and simplified enough that a player can start playing in 5 minutes and a DM can start running in a day or two, is open-ended enough that someone who wants to keep playing this version indefinitely can do so, but is also roughly compatible enough with the full/hobbyist version of the game that someone who wants more detail and options can switch over without having to completely relearn the game from scratch (or, with a little bit of effort, can mix and match elements between the two). Yes, I'm thinking of the early 80s split between Basic/Expert D&D and 1E AD&D (not the late 80s/90s split when the two lines became essentially redundant to each other, but specifically the 1981-83 "Moldvay" era where on the one hand you had D&D that was a simple-but-complete game for newbies and casual players, and on the other you had AD&D which was a more complicated cousin-game for more experienced and/or dedicated players, and while the two lines weren't totally compatible they were generally similar enough that if you "got" one you would probably get the other, and many people freely mixed and matched elements of both (consciously or otherwise)).

And yes, one of the reasons I'm saying this (besides the fact that I think it would make good business-sense) is self-serving -- even though I'm an "experienced and/or dedicated" gamer, I've decided that I don't want the full/complicated ruleset with all its options and detail and would be perfectly satisfied by (and in fact prefer) the casual/newbie version (assuming that, like B/X D&D, it would be open-ended and fully playable, not like the recent Basic Sets where you can play for about 2 sessions and then have to upgrade to the full version).
 

If you think three is bad, wait until there are six, or nine or eighteen...

Hopefully, 4e will be more conductive to a Basic Edition despite their annual PHBs, MMs and DMGs...
 

Scribble said:
Do you think this bothers the newbs in anyway? (Especially the parents buying it for their kids and realizing they have to buy 3 more things for it to "work...")
Yes, completely. Not even the newbs, but long time gamers as well. Everytime Mongoose asked for suggestions for their new Traveller game, I gave a few things. Everything comprising the SRD in 1 book was always at the top of my list. I've dodged RuneQuest until next month when RuneQuest Deluxe is released.
 

3 books are fine. Considering most other models do a Core book, then a Player's companion, then a Storytellers guide, then the splat material, I do not think it is that much a difference. At least with D&D, the main book, the PHB is not 1/4 full of non player material.

Now IMHO, the DMG should be the thickest of the core.
 

I think 3 books are fine if it's really possible to play with just a PHB and dice. Of course, that means getting player stuff (most notably Prestige Classes and Magic Items) out of the DMG and into the PHB.
 

If you look at the three core books, both the PHB and DMG contain massive listings of magic "stuff" -- spells and magic items -- which could fill a separate Tome of Magic (or whatever).

With just a few sample spells and sample magic items, the PHB would have plenty of room for the rules portions of the DMG and a few sample monsters from the MM.
 

frankthedm said:
3 books are fine. Considering most other models do a Core book, then a Player's companion, then a Storytellers guide, then the splat material, I do not think it is that much a difference. At least with D&D, the main book, the PHB is not 1/4 full of non player material.

Now IMHO, the DMG should be the thickest of the core.

But I'm not nessesarily talking about established gamers, or "established game company methods..."

I'm talking about with new players or people unfamiliar with D&D that want to check it out.
 

This thread has gone totally off-topic. The only thing that matters is that I want the aforementioned undercarriage monkey protectant!!!

Vorp
 

Vorput said:
This thread has gone totally off-topic. The only thing that matters is that I want the aforementioned undercarriage monkey protectant!!!

Vorp

Seriously.

Think of your poor defenseless undercarriage monkey all alone out there against the elements. :(
 

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