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Does it really matter how fast your characters level up?

Plane Sailing said:
As S'mon says, who said anything about quitting?

You'll notice that I didn't quote S'mon directly. I was addressing the more fundamental annoying pattern with 1e.

Supporting that kind of adventuring out of the box should be there. 1e had enough to get you started. 3e ignores it.

As far as that goes, I'm not seeing that 1e had significantly more info on domain building games. Less if you consider the fact that 1e didn't have a skill system with non-adventuring skills, much less if you count the various third party d20 support for the topic.
 

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Plane Sailing said:
As S'mon says, who said anything about quitting? It was more a case that you were given rules within the system to at least start the PCs playing on a bigger, more important playing field. The idea of starting to play a "mover and shaker" in the world, aspiring to become king of a nation, aspiring to godhood even... how great an adventure is that? Aspiring to kingship is a staple of the fantasy novels I used to read. 3e is silent on that issue.

Supporting that kind of adventuring out of the box should be there. 1e had enough to get you started. 3e ignores it.

Yup - I find this really frustrating, actually. I have to keep using my D&D Rules Cyclopedia and 1e DMG for this stuff, and those rules were written for a different power gradient. The lack of guidance in 3e re PCs' role in the world at particular levels meant I made some big mistakes in the previous 3e campaign that really harmed the campaign and made it less fun for everyone. I didn't think about it nearly enough, that even if the players were happy to be working for a minor noble at 14th level (and some were not happy), it didn't really make sense. When I brought in new PCs I ought to have ensured they had a clearly established role other than "new guy who wants to work for the Margrave". *sigh*
 

As long as I see some type of steady advancement in my character, I don't really care about levels. These advancement can be:
  • Contacts: I get to know powerful or connected people which helps my character build a better web of informants, etc.
  • Money: More times than not, Money IS power. Money can, at times, do more for my character than all the levels in the world.
  • In gameworld Powerups: Land, Titles, Ranks, Troops, etc., etc.
I'm sure there are lots of things I'm not thinking of at the moment.

I play to get more powerful and live out my childish power-fantasies. But that's just me.
 

Doc_Klueless said:
I play to get more powerful and live out my childish power-fantasies. But that's just me.
No, that's me, too. I play to get more powerful and live out your childish power-fantasies.

No, wait...
 

Into the Woods

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