Kamard said:
Do tell, please, I'm actually sort of fascinated by it all.
The two sides seem to have more or less demonized "that other side".
Ok.. you asked for it:
But before I start, I want to mention that I’ve played in chapters on both side of the dispute before and after the break. Even with the ugliness below, it is still a great game to play. In fact, 99% of the time the break is completely irrelevant and will only really come into play if you are trying to transfer your character between different chapters. In chapters outside of the NorthEastern US, I have seen little difference between the two groups and a lot more seems to depend on the people running the individual chapter, rather than which organization they belong to.
Disclaimer: Although I played in both versions of NERO, I was far more associated with the NERO Alliance people and know more of the story from their end. However, I had good experiences in both versions of the game and will try to keep this fairly neutral and put qualifiers on items that are in dispute. I should also note that I hold no position in either organization and do not claim to speak for either of them.
As you noted, there are two organizations:
NERO International – The original version of the game, founded in 1988 in Mass. They claim to be the only official NERO game.
www.nerolarp.com
NERO Alliance – Originally the NERO Ashbury chapter of NERO International, they broke off and formed their own version of the game using the same name.
www.nerohq.com
Key Players:
Ford Ivey: Original owner of NERO International: 1988-1998
Joe Valenti: Owner of NERO International 1998-present
Mike Ventrella: Owner of NERO Alliance and one of the original founders of NERO International
Background:
The NERO chapter contracts all contain the following statements, which will all become relevant below (I’ve never seen one, but I think that these two facts are not in dispute):
- NERO Chapters were given an exclusive radius of operation. With one exception, this was always 100 miles.
- NERO Chapters, with one exception, pay a licensing fee to the headquarters.
- If you wanted to move your chapter, you have to notify headquarters for approval, which would have veto power if there was a conflict.
History:
NERO Alliance has an extensive page on this at nerohq.com/break. The only thing I could find on the NERO International website is a nerolarp.com/faq and basically says that there is only one NERO.
1992 - Mike started the NERO Ashbury chapter of NERO International. The chapter was based in NY City and ran events in Conn. At the time, I believe this was one of only three chapters, the other two being the HQ in Mass and one in Atlanta (there were some other short-lived chapters, including a first Ashbury campaign, and I am not absolutely certain when they all started/died). Due to his status as a co-creator of the game, Mike initially had no contract and never paid royalties to International. Joe Valenti and much of the current International staff were among the players. Much of the initial staff and player base were people upset with the way the headquarters chapter was being run.
1996 – Mike and Ford signed a contract that gave Mike the non-revocable right to run NERO events and the first crack at buying NERO if Ford ever decided to sell. Mike and Ford had a bit of a rocky relationship by this time and Mike wanted this contract to protect himself as one of the original creators of the game before he would sign a formal chapter contract (100 mile radius but still without royalties) and give NERO the rights to a new rulebook that Mike wrote (believing that these actions could be construed as giving up his own claim to the game). To reference something more on-topic, I think Mike didn’t want to get Gygax’ed. It is also worth noting that Mike is also a lawyer (boo-hiss).
Late 1996 or Early 1997 - Mike notified NERO International and moved to a nice permanent site in upstate NY. Typically, NERO chapters rent time at campgrounds for the weekend and then dismantle everything between events. Permanent sites allow for more frequent events, customization of the site, and on-site storage… all big plusses.
Soon after, Joe bought a chapter in Mike’s old territory. Unknown to Mike and just about anyone else, this chapter was granted a much larger area including NY city and the metropolitan areas of Albany, Trenton, New Haven, Atlantic City. It also included a small strip of eastern Pennsylvania. As it turns out, parts of this area were also within Mike’s 100 mile exclusive zone, though Mike didn’t know about this until later. It should also be noted that by this time, Joe and Mike also had a rocky relationship.
1997 – Arrangements with Mike’s site in upstate NY fell through for unrelated reasons and Mike plans to move to the Poconos in Eastern Penn. Mike claims to have notified HQ in September and received no objection. Joe’s chapter announcements at the time claimed regions in NY/NJ/Conn and since Joe was running events in Mike’s old site (> 100 miles from the Poconos), Mike believed he was clear.
Nov.-Dec. 1997 – Joe informs Mike that he is located within Joe’s territory and tells him to move or agree to become a subsidiary chapter to his. Mike refuses. Soon after, there was a meeting between Joe’s and Mike’s staff where Mike believes a tentative settlement was worked out (pending International approval) allowing Mike to stay in his current spot, in exchange for giving up rights to most of southern PA. I do not know Joe’s side of this meeting.
Jan./Feb. 1998 – Ford sends a letter to Mike saying that Joe believed there was no agreement. Ford demands that Mike move or be prevented from using the NERO name. Mike made some offers to negotiate, which were turned down. Ford announces to all chapters that NERO Ashbury is in violation and effectively suspends their ability to interact with other chapters.
March 1998 – Having had no resolution to the dispute, and having been prevented from interacting with other chapters, Mike breaks away from the NERO International organization to form an independent chapter, and invites other chapters to join him.
July 1998 – Joe purchases NERO International from Ford and starts claiming Mike’s chapters are illegal. Joe and Ford claim that Mike’s breakaway invalidated the contract giving Mike first purchase rights. In fairness, Mike likely couldn’t have afforded to buy it, though he may have been able to put together a group of people who could.
1998 – Joe and Mike both discover that Ford never registered the NERO trademark, even though he had claimed he did. Both rush to do so. Joe claims NERO started the day of the first meeting. Mike claimed NERO started the day it was first used in commerce, the day of the first event. (Note: they were both referring to the same actions by the same group of people here). Joe is granted the trademark, based upon the earlier date. Due to financial reasons and the fact that he still had a contract stating he can run NERO whenever he wants, Mike does not challenge.
During much of 1998/1999, there was a lot of mudslinging going back and forth across a number of forums. Joe and staff made numerous statements saying that the Alliance was illegal and threatened action. Mike and staff made numerous statements that Ford violated their contract and that the Alliance had just as much of a right to exist as International given the contract Ford and Mike signed.
Both organizations went through a competitive, rapid expansion period where both tried to start up new franchises across the US and Canada.
Since then, things have pretty much quieted down and the groups mostly tend to ignore each other, which I think is for the best. The rules have been evolving on both sides and are incompatible right now.
So that’s it, in a rather long nutshell. If you are still awake, I’m happy to answer any questions I can about this.