Strenght really doesn't factor into how far you throw something.
Let's look at things from a real life perspective, and a Game perspective.
For RL, look at a Frisbee. I can just snap my wrist, and that sucker Sails. However, I do the same thing to a rock, *plop*. Centrifical force can be used to hurl something very far, but if you use it to hit someone with it, it doesn't hit them that 'hard'. You can hurl a dart as hard as you can, but you have to throw it 'right' to get it to stick into a dartboard.
On a game perspective, look at Javelins. 30' range increment. They're aerodynamic. Alchemist's flasks are 10' range. They are not.
Ranged attacks run off of Dexterity, thus your agility in being able to throw. Not your strenght. Strenght just applies to the impact.
Let's look at things from a real life perspective, and a Game perspective.
For RL, look at a Frisbee. I can just snap my wrist, and that sucker Sails. However, I do the same thing to a rock, *plop*. Centrifical force can be used to hurl something very far, but if you use it to hit someone with it, it doesn't hit them that 'hard'. You can hurl a dart as hard as you can, but you have to throw it 'right' to get it to stick into a dartboard.
On a game perspective, look at Javelins. 30' range increment. They're aerodynamic. Alchemist's flasks are 10' range. They are not.
Ranged attacks run off of Dexterity, thus your agility in being able to throw. Not your strenght. Strenght just applies to the impact.