Laurefindel
Legend
Perhaps some automatic up-scaling could be built in. My son played a Skyrim dragonborn-inspired barbarian with Thunderwave as its first level spell. We upscaled it at level 5th and 11th (and presumably 17th if we made it there) to keep it somewhat relevant. So basically, it's a1st level slot at level 1-4, a second level slot at level 5-10, a third level slot at level 11-16, and a fourth level slot at level 17-20.the "trick" is to pick spells that are relevant no mater your level. Misty step is useful at level 3, and still good at level 12. Damage spells would be a mistake (save cantrips, for the reasons you say)
I had a character with Hex as a MI spell that could really have used something like that too. It was far from being OP...
 
				 
 
		 
 
		 
 
		
 
 
		 
 
		 ), I don't think they are so much stronger that I would grant MI an ASI as well. Given the greater versatility of MI, I think it is still a very viable option for players who want a bit of magic without being restricted by the schools they get to pick their spells from. Also, depending on the build, cantrips can be very useful both in combat and outside of it, so having two cantrips at will is a significant plus IME.
), I don't think they are so much stronger that I would grant MI an ASI as well. Given the greater versatility of MI, I think it is still a very viable option for players who want a bit of magic without being restricted by the schools they get to pick their spells from. Also, depending on the build, cantrips can be very useful both in combat and outside of it, so having two cantrips at will is a significant plus IME.
 
 
		 
 
		 
 
		