Prestidigitalis
First Post
I'm building a Halfling Rogue (Artful Dodger) who will be in a group with a Warlord who likes to use Commander's Strike. Since I will be making lots of melee basic attacks but have a low strength, I will definitely take Melee training.
Originally, I was going to take Deft Strike, but then I thought "Is there any situation where Deft Strike gives me something that a charge with melee basic attack doesn't?"
Assume for the sake of argument that my at-wills are Deft Strike and Sly Flourish. Here are the tricky scenarios that MIGHT justify having Deft Strike, with the actions I might take.
1. Move action doesn't get me close enough to the opponent:
- Use charge to close the gap, get +1 to hit, or
- Use ranged Sly Flourish, get +Cha damage, or
- Use Deft Strike, no additional benefit
2. One square away from the opponent (too close to charge):
- Use ranged Sly Flourish, get +Cha damage, or
- Shift one square, then use melee Sly Flourish, get +Cha damage
- Use Deft Strike, no additional benefit
3. Dazed, one square away from the opponent (too close to charge):
- Use ranged Sly Flourish, get +Cha damage
- Use Deft Strike, no additional benefit
4. Dazed, one square away from the opponent (too close to charge) and with an adjacent opponent threatening an OA if I use a ranged attack:
- Use ranged Sly Flourish, get +Cha damage, risk an OA
- Use Deft Strike, no additional benefit or risk
#4 is the only case I can think of for which Deft Strike has an advantage, but even that advantage is small. As a Halfling Artful Dodger, my AC against OAs is sky high. Anyway, it won't come up often.
One reason I have heard to use Deft Strike is to preserve combat advantage when attacking from concealment. But does not a charge attack have the same advantage? Also, it combat advantage is just not that hard to get for a Halfling Artful Dodger -- you move where you want, when you want, and almost never get hit.
Okay. What am I missing? Anything?
Originally, I was going to take Deft Strike, but then I thought "Is there any situation where Deft Strike gives me something that a charge with melee basic attack doesn't?"
Assume for the sake of argument that my at-wills are Deft Strike and Sly Flourish. Here are the tricky scenarios that MIGHT justify having Deft Strike, with the actions I might take.
1. Move action doesn't get me close enough to the opponent:
- Use charge to close the gap, get +1 to hit, or
- Use ranged Sly Flourish, get +Cha damage, or
- Use Deft Strike, no additional benefit
2. One square away from the opponent (too close to charge):
- Use ranged Sly Flourish, get +Cha damage, or
- Shift one square, then use melee Sly Flourish, get +Cha damage
- Use Deft Strike, no additional benefit
3. Dazed, one square away from the opponent (too close to charge):
- Use ranged Sly Flourish, get +Cha damage
- Use Deft Strike, no additional benefit
4. Dazed, one square away from the opponent (too close to charge) and with an adjacent opponent threatening an OA if I use a ranged attack:
- Use ranged Sly Flourish, get +Cha damage, risk an OA
- Use Deft Strike, no additional benefit or risk
#4 is the only case I can think of for which Deft Strike has an advantage, but even that advantage is small. As a Halfling Artful Dodger, my AC against OAs is sky high. Anyway, it won't come up often.
One reason I have heard to use Deft Strike is to preserve combat advantage when attacking from concealment. But does not a charge attack have the same advantage? Also, it combat advantage is just not that hard to get for a Halfling Artful Dodger -- you move where you want, when you want, and almost never get hit.
Okay. What am I missing? Anything?