Gus L
Adventurer
My own impression is that as the OSR recedes into memory (or ages into senility - whichever descriptor one prefers) it becomes harder to identify. It has so many offshoots and sub communities, but lacks core shared cores spaces now. To me this is a sign that the OSR is no more... but others want to to be around still, it doesn't really matter what we call it. The vibrant community of design and enthusiasm that existed under the OSR label for a few years has splintered and lots of different subgroups are making related stuff, but not talking to each other (or even aware of each other).
In this context I've seen a lot of revisionism around the OSR, especially in the last couple of years, and even a bit of what might call "OSRR" - the plumbing of the remains of the OSR in search of defining it as a nostalgic ideal. A large amount of this (as usual for nostalgia) has the typical aspects of restorative nostalgia - wanting an ideal (here and "OSR") that is clearly defined, has bold rules and exact dimensions - something that can be remade or presented as a singular thing. Many of these rules about the OSR take a few bits and pieces of the work that went into the original and hold them up as the truths of the scene. Sometimes this is just interest and confusion, sometime it's an effort to sell something, other times it's a way to claim one's own proclivities or game design scene are the inheritors/only remaining part of some past golden age.
The OSR was a lot of things, and different things at various times.
In this context I've seen a lot of revisionism around the OSR, especially in the last couple of years, and even a bit of what might call "OSRR" - the plumbing of the remains of the OSR in search of defining it as a nostalgic ideal. A large amount of this (as usual for nostalgia) has the typical aspects of restorative nostalgia - wanting an ideal (here and "OSR") that is clearly defined, has bold rules and exact dimensions - something that can be remade or presented as a singular thing. Many of these rules about the OSR take a few bits and pieces of the work that went into the original and hold them up as the truths of the scene. Sometimes this is just interest and confusion, sometime it's an effort to sell something, other times it's a way to claim one's own proclivities or game design scene are the inheritors/only remaining part of some past golden age.
The OSR was a lot of things, and different things at various times.