gamerprinter
Mapper/Publisher
1 bonus feats suck... they did in 3.0, in 3.5, and in PF. One or two over 10 levels gives you a little extra play... but that is why dipping 2 levels in fighter is way better then playing a fighter.
Warlock is the best class 3.5 ever made. It allowed cool flavorful magic without the overpowered wizard class.
Book of 9 swords was the beginning of fighters getting more then just feats, if you really like bonus feat fighter then I guess that is why you dislike giving them cool and interesting choices instead.
I hated lfqw problems, and pathfinder could have fixed them... take polymorph and change it into 100 lesser morph spells like troll form.
Witch is the best arcane caster ever designed. I like Witch, then Magus as my second favorite arcane class. I don't care for wizards, sorcerers, hexblades or warlocks.
While I recognize the Bo9S classes are martial classes, I don't get the connection to Fighters - they are not Fighters. I've played all the classes and prestige classes for Bo9S, I didn't care for the renewable cycle of spending x points, then it restarts full again. I don't care for feats that give you 3 different things you can do. Feats do one thing, not three.
Also no one in our gaming group has ever class dipped, most multi-classed during 3x days and then jumped to prestige classes. In Pathfinder, we've only got one player who has ever taken a prestige class, the rest stay as single class characters, and still nobody dips in class - ever.
Really I've never played fighters in any edition of D&D, nor full casters ever since 1977. I've only played Rangers, Paladins, Bards. And now with PF I only play paladins, rangers, magi, witches, inquisitors, samurai and ranger - I still don't play fighters. And when the PF classes do not sit right with me, I design archetypes or alternate classes for them instead, and then I usually publish them. I found the overall design of the Bo9S classes too fiddly and meh in design. I see martial classes could use a boost, but the way Bo9S did it was wrong and poorly done.
I'm the primary developer for the Kaidan setting of Japanese horror (PFRPG) as an imprint under Rite Publishing.
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