Does performing Trip attempts every round ruin Suspension of Disbelief?


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My spiked chain
brings all the dwarves to the yard
and they're like,
its better than yours,
damn right its better than yours,
I can teach you,
but I have to charge

I know you want it,
the thing that makes me,
what the monks go crazy for.
They lose their minds,
the way I wind,
I think its time


la la-la la la,
trip it up
la la-la la la,
the dwarves are waiting
 

As long as it involves a spiked chain being used to trip multiple opponents over a wide area over and over again, I find it perfectly realistic.
Why didn't the board upgrade include a dignitas feature?

(That's a compliment, by the way.)

Cheers, -- N
 

I don't really see the suspension of disbelief. If your guy is good at tripping, he's going to be tripping people. The enemy being tripped doesn't require a suspension of disbelief, because 1) rounds last seconds, he isn't exactly going to be watching and studying the fighter to see how he does it, and 2) the fighting man is good at tripping, so he's going to be able to succeed at it.
 

The spiked-chain trip-monkey knocking large foes on their butts every round is not really believable (outside of an afternoon kung-fu-movie atmosphere). But in general, no, there's lots of ways to knock an opponent down and a guy with Improved Trip presumably knows a lot of them.
 


I agree with pawsplay, as a fan of MMA... the whole shooting or tripping thing happens alot when a fighter has trained to do this, Brazilian jujitsu, wrestling, and other styles are based around training in tripping or knocking your opponent to the ground. I find it harder to believe that within fights that last as long as 4e's that there is only one "perfect" opportunity to try certain maneuvers. I personally don't find numerous trips or disarms anymore annoying than the goblin who shifts each and every time you miss him with an attack... wow, that goblin has got to be clever to pull this off every time you miss him, even after you've been fighting him for 3 or 4 rounds. Yeah, the fighter or paladin can minimize this, but no other class seems able to adapt at all to it. This is where my suspension of disbelief in trying something over and over again vs. perfect opportunity breaks down.
 

I agree with pawsplay, as a fan of MMA... the whole shooting or tripping thing happens alot when a fighter has trained to do this, Brazilian jujitsu, wrestling, and other styles are based around training in tripping or knocking your opponent to the ground. I find it harder to believe that within fights that last as long as 4e's that there is only one "perfect" opportunity to try certain maneuvers. I personally don't find numerous trips or disarms anymore annoying than the goblin who shifts each and every time you miss him with an attack... wow, that goblin has got to be clever to pull this off every time you miss him, even after you've been fighting him for 3 or 4 rounds. Yeah, the fighter or paladin can minimize this, but no other class seems able to adapt at all to it. This is where my suspension of disbelief in trying something over and over again vs. perfect opportunity breaks down.
Annoyance trumps disbelief.
 

I played a reach-weapon Trip-monkey back in the early days of 3.5... and he was the most ridiculous character I've played --and I've played some doozies. Heroic immediately turned into the Three Stooges whenever Rashid entered the fray. So, yes, I think infinite Trip can break SoD.

Unless, of course, you keep sicking monsters with 8+ legs on the Trip Monkey, which will curtail his use of Trip (as my DM at the time did). The impact that has on SoD is another story...
 


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