Mustrum_Ridcully
Legend
Please mind the misspelling!

I agree with pawsplay, as a fan of MMA... the whole shooting or tripping thing happens alot when a fighter has trained to do this, Brazilian jujitsu, wrestling, and other styles are based around training in tripping or knocking your opponent to the ground. I find it harder to believe that within fights that last as long as 4e's that there is only one "perfect" opportunity to try certain maneuvers. I personally don't find numerous trips or disarms anymore annoying than the goblin who shifts each and every time you miss him with an attack... wow, that goblin has got to be clever to pull this off every time you miss him, even after you've been fighting him for 3 or 4 rounds. Yeah, the fighter or paladin can minimize this, but no other class seems able to adapt at all to it. This is where my suspension of disbelief in trying something over and over again vs. perfect opportunity breaks down.
Annoyance trumps disbelief.
In all honesty, realistic fights are kind of goonish. In my experience in a number of boffer combat tournaments and watching several martial arts competitions:
- Someone manages to disarm themselves practically every tenth bout. Expertise does not seem to help much, either.
- Sometimes, someone will pick a nasty attack and use it repeatedly until it works. And it often does. A trip is one possibility. One difference between an expert and a beginner is that an expert will use an attack each and every time there is an opening, and is ready to defend against the next attack whether it's a surprise move or the exact same attack the fifth time in a row. Beginners vary their attacks, but often for no really good reason, and are easily faked out.
- If you've ever watched MMA, it's not uncommon to see, say, a Brazilian jiujitsu fighter use essentially the same combo to take down two or three guys in a row. You would think it would not work, but when the guy actually pulls the move on you, you see why it works.
- One good trip is to attack the torso, and when they step back to avoid or lessen the blow, you step forward and strike them in the chest or chin. That's a trip, and it requires very little force to accomplish. You're taking advantage of the natural reflex to lean back from an attack.
See, there are shutdown powers, and there are not-shutdown powers.I'm glad YOU feel that way hong, though I think it would be more enlightening if perhaps you were willing to actually discuss, beyond snappy one-liners, what exactly is more annoying about that than some of the continuous over and over again powers both monsters and players have in 4e?
See, there are shutdown powers, and there are not-shutdown powers.
Actually, no, they don't, because you only roll the d20 after you've chosen your optimal maneuver.Unpredicted openings, vulnerabilities and defenses are generally covered by the 1-20 variation of a D20.