Does the D&D brand depend on a RPG?

Does the D&D brand depend on a RPG?

  • Yes

    Votes: 91 76.5%
  • No

    Votes: 22 18.5%
  • Don't know

    Votes: 6 5.0%

Simply dropping the D&D RPG would be bad for the health of the brand. It would be excising a reasonably healthy and inexpensive product line.

I think an excellent, simplified (from Descent) 'dungeon game' could make more profit than the D&D RPG and be good for the health of the brand. However, there's no good reason to drop the RPG line (specifically the PHB, DMG and MM1) just because this is a more prominent line; it wouldn't be out of the question to sell both lines and to make them mechanically compatible. Dungeon games and RPGs are largely synergistic.

Minis games and RPGs also have a great deal of synergy. With three compatible systems (D&D RPG, D&D Dungeons and D&D Minis), you could sell miniatures to three markets, dungeons (which would double as battlefields) to three, and RPGs to one and curious members of the other two. Dropping the core RPG makes no sense.

An MMORPG will inevitably end up playing second- or third-fiddle to World of Warcraft. D&D, frankly, doesn't have enough innovative mechanics or settings (not that would be used, anyway) to have a chance at unseating WoW. Even WoW remains a slow seller compared to a hit offline game. This is a genre that's great for ongoing profits and, in most cases, cultural footprint (the latter being the only reason it could help the brand), but not for volume sales.

Offline, D&D-branded CRPGs have been struggling pretty much since Baldur's Gate 2 and Planescape: Torment (and that latter, while critically acclaimed, wasn't exactly a blockbuster). Five years ago, I would have said Baldur's Gate was the cornerstone of the D&D brand - more important to its health than the tabletop RPG or even the novels.

The D&D novels are almost certainly the cornerstone of the brand at the moment. The RPG is synergistic with these or at least doesn't hurt them, and they in turn drive RPG sales more directly than they do minis or dungeon games (because novel readers are automatically readers and the lines are available at bookshops).

One thing that would probably help the brand is to publish ONLY the three core books and campaign setting books for the D&D RPG (the latter possibly being complete core books themselves). You don't see 'Monopoly 3rd edition,' nor 'Monopoly: Complete Boardwalk and Park Place.' Core book sales have a much, much larger margin than other products.

Essentially, I see the best use of the D&D RPG as follows: In one hand, as a product to push sales of minis boosters and dungeon game boxes (together, the only official D&D sources of adventures, monsters and other crunch), in the other hand as a cash-sink for people looking for advanced rules for the minis and dungeon games, and in the gripping hand as the source of extra world information on, and organized fanfic of, the novel series.
 

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The D&D trademark is the unchallenged leader in PnP RPGs. The D&D trademark is one of the more popular competitors in the field of tabletop wargaming. The D&D trademark is a relative newcomer and not in the top echelon of MMOs.

If WotC dropped the D&D RPG they would be excising themselves from the one hobby marketplace in which D&D is the undisputed leader. Yeah, I'm pretty sure that would hurt the value of the D&D brand.
 

I'm quite convinced that D&D depends a lot on the RPG:

I don't have any numbers to support my observations, but D&D Online wasn't that great a success. It certainly seems to be no competition for World of Warcraft.

Plus, Wizards just doesn't have the manpower to create an MMORPG of their own. Now that they have shown what license takers have to expect of them, I wish them good luck finding another company that makes a MMORPG for them (they have to be afraid of Wizards pulling the plug one day).


As for Miniatures: Again, I don't have numbers supporting this, but I think most of those minis are sold to roleplayers, with pure Skirmishers being the minority. So while many might actually spend more on minis than on rulebooks, they do so only because they can use them for their RPG. Take away the RPG, and you take away their reason to buy minis.
 

However, despite D&D dominating the field of PnP rpgs to the point of essentially rendering all other publishers irrelevant, that still isn't enough to even register as a blip on Hasbro's corporate radar. Hasbro/WotC upper management could easily have determined that there's more money to be made by focusing the brand (and the company's energy and resources) more into growth areas -- miniatures, computer/online games, and mass-market boardgames -- than there is to be lost by abandoning the essentially moribund PnP rpg field, which they already thoroughly dominate with little if any room for continued growth (just the opposite, in fact).
 

This is pure guesswork, but I suspect an attempt to transform our beloved past time into a strictly subscription based online version akin to WOW would BENEFIT the third-party/OGL authors, especially if WOTC opts for a simplified interface hiding a consistent ruleset the fans are unable to alter at-will. I say benefit because its doubtful the existing players would accept such a version. WOTC would have effectively surrendered their hard-won majority share of the RPG industry to those company's supporting the fans loyal to the "obsolete" version; which would continue expanding via the OGL -- which I understand from the forums WOTC cant revoke (true?)

Secondly its highly doubtful WOTC has either the talent/equipment or funding needed to seriously challenge WOW, especially since the recent license revocations are serious red-flags for any third-partys which might have partnered for such a project.
 

I think this is an excellent question, but I doubt any of us would like the real answer. I sadly fear that *this* is exactly the course that WotC/Hasbro has decided to take. We, the old time PnP D&D gamers, may number in the 100,000's... maybe even in the millions... but the world potential market is just too big a target for a Hasbro to ignore. If they can totally "mainstream" the game into something that totally disgusts us, but attracts millions, or tens of millions of new "WoW" generation fans and players... they would do it in a minute.

For us, D&D is a personal thing... for Hasbro it is a "Line of business" and thus if they can increase that line by a complete makeover, have no doubt in your head they will do just that. For us it is personal, for them it is not, and like Tony Soprano the gun is raised and the trigger pulled.

The good news in all this is that there has been much complaining about the WotC quality of late, or lack thereof. WotC leaving the PnP arena for greedier, er ah "greener" pastures could cause a resurgence and blooming of the 3rd party market. Whether that market gets labeled "d20 compatible" or "Lizards and Labyrinths" or whatever, we will all know what it is and its real purpose.

I am truly saddened by this turn of events, but I am trying to get out of the fog of war madness from last week and start finding the silver lining. Also, some very old sage advice:
"Hope for the best, but plan for the worst."
The worst for me would be an all digital D&D, as I would not participate in it. So I am planning for that and hoping to be proven wrong.
 

Considering that every (pay) MMORPG other than World of Warcraft has significantly fewer players than pen and paper D&D, that the Warcraft brand was probably stronger at the time of WoW's launch than D&D's is now (or has been since the year of 3e's release at the latest), that no other software company has managed to scratch the surface of Blizzard's design work, that Hasbro doesn't do much in the way of software development for its more lucrative lines, that Magic is a much bigger license with a more unusual setting to try to push into the online world, that D&D hasn't had a hit electonic game since Baldur's Gate 2, and that Hasbro has, to date, apparently made some pretty savvy business decisions...

... I think it's vastly more likely Hasbro would decide to put the D&D line on indefinite hiatus rather than attempt to make it into an MMO. ;)

The cultural footprint of MMOs never ceases to amaze me. They are only marginally less of a niche hobby than tabletop roleplaying, and much more so than collectible card games - to say nothing of offline electronic games! Only because MMOs' business model happens to generate unusually high profits on poorly-selling games does any electronic game maker bother with them.
 


Nope. It might not survive as a tabletop RPG brand if it isn't linked to such a product and, thus, lose people interested in such products as consumers. . . that said, there are much larger consumer bases out there (CRPG fans among them). If handled correctly, WotC could easily ditch the pen and paper treatment without endangering the commercial appeal of the D&D name (that appeal would simply be reserved for another, likely larger, market).
 

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