Journeymanmage
First Post
Sounds like the goal is/was not: "Kill the attackers"
so much as: "Buy Time" for the ritual casters
And that would be the key.
so much as: "Buy Time" for the ritual casters
And that would be the key.
Anyone think our DM had it in for us?![]()
The infamous 3E Oriental Adventures Giant Total Party Kill in my group happened like this. The DM slipped in the wrong column, and one fullround attack and two (great) cleaves later, the party was dead.Every once in a while, when I run monsters out of a book, I realize, though I'm on the right page and started off looking at the right monster, that I've wandered off into the wrong stat block.
Might your DM have started you off facing a bunch of Drow Warriors, and then accidentally wandered over to a Blademaster?
Agreed, it probably was the key. Whether it was fun or not is up to the group. Fwiw, the DMG (or DMGII) specifically advises against making NPC's the central role in the game. I'm not 100% sure that's what happened, but clearly the party was outclassed by both baddies and NPCs (else they couldn't have survived). The "heroes" were in fact a minor issue in the plot, given the high stakes involved. Maybe this is fine once in a while, but I'd hope it wouldn't continue or even happen again.Sounds like the goal is/was not: "Kill the attackers"
so much as: "Buy Time" for the ritual casters
And that would be the key.
Drow Inquisitors are level 15 soldiers. Would be tough nuts for a level 9 party to crack: AC 31, +22 attack bonus.
Does this happen regularly in the game? Maybe your DM just wanted to force you on your heels for a bit, though I am not a big fan of having to rely on NPC allies. If I wanted a near impossible battle, I would have used level 9-11 drow, but just used wave after wave after wave to press the party.
Sounds like the goal is/was not: "Kill the attackers"
so much as: "Buy Time" for the ritual casters
And that would be the key.
Not this time.You all survived, you succeeded at the party goal, and you had the crap scared out of you by a type of foe you'll see again later (allowing you to feel really cool when you start dropping those guys regularly).
I'm fairly sure this was a "you'll see this again, when you're closer to ready" encounter. One which was enjoyably epic in play and seemingly fun (if frightening) for everyone.
Bonus, such a high level challenge probably netted a great deal of experience.
... I do think your DM has an abundance of drow-love. I wouldn't be too surprised to discover that in his campaign Blade Masters are basic drow warriors. Regardless, he seems to know how to keep the fight playable, and as long as everyone is having fun the game is good.
Good luck.
The infamous 3E Oriental Adventures Giant Total Party Kill in my group happened like this. The DM slipped in the wrong column, and one fullround attack and two (great) cleaves later, the party was dead.
Agreed, it probably was the key. Whether it was fun or not is up to the group. Fwiw, the DMG (or DMGII) specifically advises against making NPC's the central role in the game. I'm not 100% sure that's what happened, but clearly the party was outclassed by both baddies and NPCs (else they couldn't have survived). The "heroes" were in fact a minor issue in the plot, given the high stakes involved. Maybe this is fine once in a while, but I'd hope it wouldn't continue or even happen again.