Reaper Steve
Explorer
I seem to recall reading a thread or two that the KotS Half-Elf Cleric isn't built very well. (Beyond missing the racial at-will as an encounter power and the diplomacy and insight bonuses.) I thought that people were saying that the character just wasn't built well. Not necessarily that it wasn't optimized, but more that it seemed to have been made with poor choices.
I haven't really dived into character creation and explored the options and combos--I've been running games with pre-gens due to time constraints, lack of books at my deployed location (I'm the only one with a PHB... thanks again for not shipping my preorder, Amazon!), and the desire to just play to learn the rules.
Today it seemed like the guy playing the H-E Cleric was having a rough time. Couldn't hit anything, never seemed to have a good choice to contribute, etc., which made me remember their were some complaints about the build.
So, is there a consensus that the H-E Cleric needs to be fixed?
If so, any suggestions as to how to do so?
Thanks,
Steve
I haven't really dived into character creation and explored the options and combos--I've been running games with pre-gens due to time constraints, lack of books at my deployed location (I'm the only one with a PHB... thanks again for not shipping my preorder, Amazon!), and the desire to just play to learn the rules.
Today it seemed like the guy playing the H-E Cleric was having a rough time. Couldn't hit anything, never seemed to have a good choice to contribute, etc., which made me remember their were some complaints about the build.
So, is there a consensus that the H-E Cleric needs to be fixed?
If so, any suggestions as to how to do so?
Thanks,
Steve