Does the shardmind seem overpowered?

Actually if you look at the Shardmind I understand the Telepathy as from what I gathered from the artwork they don't have mouths so they would have to have telepathy to speak. And yah eladrin teleport ability is nice got our cleric through a trap door without setting it off so the Shardmind version is nowhere near as good heh. I am playing a Human/Shardmind hybrid race kinda strange but I'll let ya know how that works out.
 

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If anything, it's the Wilden that is underpowered. They get almost nothing... sure, they can choose between 3 powers each day, but that's it besides +1 to 1 defense! I decided to give each Aspect a bonus of its own as well.
 

Not that it matters much, but do note that the Minotaurs in the PHB3 are different from the Dragon ones...they're not a Str/Con Race.... they're a Str/Con or Wis race. I'm pretty happy about the Change...the Minotaur makes in interesting choice when you're looking to make a Wisdom-based character.
Yeah, I agree with. Minotaurs are not particularly powerful, but they're another option for a Str/Wis race. Which is nice, as I've never been big on Shifters.
 

They have:
• Telepathy so they can communicate with anything that has a language
• Three starting languages


That still leaves skill bonuses to 3 skills, and an extra starting language over most races, along with the whole telepathy thing that renders language almost moot.

Alright, I seem to be in the minority here, but my impression was that even if the Shardmind could start a telepathic conversation with anything that had a language, they would still need a shared language to get any messages across.
 

Yeah, I agree with. Minotaurs are not particularly powerful, but they're another option for a Str/Wis race. Which is nice, as I've never been big on Shifters.

Also, and this is vitally important, you get to mooooooo as you move around the board!

I find that more than offsets any other racial abilities. Hell, I enjoyed mine before I got an extra healing surge and an extra language.

Brad
 


If I was going to play a Minotaur, it would be for Bloodied Ferocity. If I played a Wilden, it would be for Wrath of the Destroyer. Other than these two things, not much going on for these races yet. Time may change that.

I feel Wilden need an additional racial feature (just something, doesn't have to be spectacular), and a good feat. The latter will eventually come I'm sure. The former, not likely. Minotaurs need a different encounter power so their encounter power isn't worse than an at-will, and also to make ranged builds more viable. If only Goring Charge had been a move action...

As it is, I'd still be willing to try out a minotaur fighter or wilden avenger for a short term or one shot game.
 

Alright, I seem to be in the minority here, but my impression was that even if the Shardmind could start a telepathic conversation with anything that had a language, they would still need a shared language to get any messages across.

Comprehendium said:
Telepathy

A creature that has telepathy can communicate telepathically with any other creature that has a language. The other creature must be within line of effect and within a specified range. Telepathy allows for two-way communication.

Telepathy isn't amazingly powerful, there's plenty of downsides that were brought up when people thought it was amazing for the kalashatar. However, I personally think it's basicly an extra at-will utility power, and a flexible one at that. Shardmind have a big laundry list of other things, but they're not really overpowered. Having Con/Int as an option would have made them a lot more powerful and been a bit more flavorful than half the junk they did decide to tack on.

May be my first house ruled race...
 
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Telepathy isn't amazingly powerful, there's plenty of downsides that were brought up when people thought it was amazing for the kalashatar. However, I personally think it's basicly an extra at-will utility power, and a flexible one at that. Shardmind have a big laundry list of other things, but they're not really overpowered. Having Con/Int as an option would have made them a lot more powerful and been a bit more flavorful than half the junk they did decide to tack on.

May be my first house ruled race...

Con/Int would have kept them out of Ardent and made them inferior in Psion. Given they're supposed to be the 'mental psion race' in the book, that's sort of shooting yourself in the foot.
 


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