Aldarc
Legend
I'm surprised that the rogue is the most egregious to your mind and not the wizard, especially given how wizards' magic can outperform the rogue's combat output and exploration pillar. They even have a number of defensive abilities that lessen the impact of their squishiness.I do not disagree with you. The most egregious, in my mind, is the rogue. I think rogues should be really good at picking locks and finding traps, and yes they should be able to do some good damage when they can backstab from time to time, but in general combat they should be a weaker class. Yet they pretty much rock in 5th edition. I still love a lot of what's going on in 5th edition, but I do agree with you, even it has problems with trying to balance for combat too much.
And I, hopefully respectfully, reject your presupposition. It's great to have a sense of progression for characters, but I don't think that wizards are somehow entitled to quadratic progression while martial characters are relegated to linear progression. In my ideal world, all classes are fun, rewarding, and relatively balanced at all tiers of play. IMHO, classes should be relatively balanced across levels because of a simple pragmatic reality of tabletop gaming, especially with D&D: not every tier of gameplay sees an equal amount of playtime.A lot of this argument about how wizards are stronger than martial classes is based on the presupposition that all classes should be as equally balanced as possible. Personally I reject that pressupposition.
In my ideal world, wizards are puny and weak at low levels, but fearsome and powerful at the highest levels. I like that, to be honest.
A low level wizard should not be balanced with the notion that they will be gods at top tiers who outshine their martial comrades when most campaigns will probably not extend past 8th level. Wizards should be viable at the lower tiers, which also means that they should probably get taken down several notches at the top tier. I don't think that we can presume any longer that wizards will be "rewarded" for reaching top tier or that fighters deserve less reward for achieving top tier than wizards.
It's likely for this reason that we have seen wizards (and other full casters) gain at-will cantrips, boosts to their HP, and more spells at low level in comparison to the earliest editions. Conversely, it seems ridiculous to me that players who chose martial characters get screwed at higher tiers of play by "virtue" of not being wizards. What happens to campaigns that start at mid or high levels? There was no sense for either the fighter being stronger or wizard being weaker then. By that point, in some editions, it has become the Wizard (and Friends) Show. Players should not be punished or rewarded in the endgame for their class choices. Instead, players should feel they are being rewarded at all levels of gameplay.
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