funkysnunkulator
First Post
just wondering about how you other gamers deal with concepts like vanity, or cultural mores about appearance and such.
our group actually got the idea from original unearthed arcana and the cavalier description. basically, they would wear nonmagical armor if it looked "higher class".
they wanted the best. or at least what would be percieved as the best.
so an idea was born. we introduced ideas like wieght management, fashion victimization and such. such things have been invaluable in bringing settings to life, as well as providing plot hooks. equipment selection, lifestyle selection and associations become a large part of the overall game, and yet, can't really detract from play. it also puts some meat on the bones of "interaction skills". diplomacy, bluff, persuation, unnuendo... all of it.
when asked about this by players, this example was used:
we modern day humans time travel back to the pre industrial revolution. the language is roughly the same. but we have better technology and superior educations (academically). however, even if we wanted to start companies and create the internet, pharmaceuticals, aircraft and mass media, noone would take us seriously because we don't look and act like "genteelman". once we fit in (wear what others wear and follow social protocol) THEN we might get somewhere.
also, we have used fashion and appearance to negative effect as well. like being targeted for being different. that sort of thing.
so how do you folks do it? or do you?
our group actually got the idea from original unearthed arcana and the cavalier description. basically, they would wear nonmagical armor if it looked "higher class".
they wanted the best. or at least what would be percieved as the best.
so an idea was born. we introduced ideas like wieght management, fashion victimization and such. such things have been invaluable in bringing settings to life, as well as providing plot hooks. equipment selection, lifestyle selection and associations become a large part of the overall game, and yet, can't really detract from play. it also puts some meat on the bones of "interaction skills". diplomacy, bluff, persuation, unnuendo... all of it.
when asked about this by players, this example was used:
we modern day humans time travel back to the pre industrial revolution. the language is roughly the same. but we have better technology and superior educations (academically). however, even if we wanted to start companies and create the internet, pharmaceuticals, aircraft and mass media, noone would take us seriously because we don't look and act like "genteelman". once we fit in (wear what others wear and follow social protocol) THEN we might get somewhere.
also, we have used fashion and appearance to negative effect as well. like being targeted for being different. that sort of thing.
so how do you folks do it? or do you?