Jeremy
Explorer
"If there ever is a 3e water rule book and it says that speach is possible with waterbreathing, then cool, till then I'm going to be taking the literal meaning of the spell as the basis for my rules. There are allot of spells that have changed from 2e to 3e, so I tend not to use 2e ref's in my game. The Freedom of Movement, & Fredom spell idea was just a thought. Wanted to see what the masses felt about such a use. As a DM I would simply make it a non-issue by handing out rings of "Water speak" if my players felt as strongly as some of you folks. That way I wouldn't be messing with the spell."
Yes. I read that. And apparently you do feel as I asked. That Core D&D does not support underwater combat and that it is the realm of house rules only.
I disagree, underwater combat is a part of D&D as evidenced by its section in the DMG and by having spells such as freedom of movement and water breathing in the game.
I do not believe WotC intended underwater combat to be relegated to melee fighters with rings of free movement and no spell casters save for water dragons and high level characters with necklaces of adaptation. I believe the system is there already in the two spells available as written to support underwater combat.
I hope that the sage will confirm this belief.
As for "Jeremy assumes", I was simply trying to point out another reason for it to work from an RP perspective since it's been covered in the physics and mechanics directions. And while my hypothesis is feasible, and even likely given the lack of other similarly themed spells, yours including such colorful characters as the Trout King is a little less likely and hard to take seriously as an alternative view point.
Is there any reason you can think of that there would not be a Core Rulebook spell that facilitated underwater combat when both aerial and underwater combat are discussed in the DMG?
Is there any other Core spell you can name that would work better to facilitate underwater speech and spellcasting?
Yes. I read that. And apparently you do feel as I asked. That Core D&D does not support underwater combat and that it is the realm of house rules only.
I disagree, underwater combat is a part of D&D as evidenced by its section in the DMG and by having spells such as freedom of movement and water breathing in the game.
I do not believe WotC intended underwater combat to be relegated to melee fighters with rings of free movement and no spell casters save for water dragons and high level characters with necklaces of adaptation. I believe the system is there already in the two spells available as written to support underwater combat.
I hope that the sage will confirm this belief.
As for "Jeremy assumes", I was simply trying to point out another reason for it to work from an RP perspective since it's been covered in the physics and mechanics directions. And while my hypothesis is feasible, and even likely given the lack of other similarly themed spells, yours including such colorful characters as the Trout King is a little less likely and hard to take seriously as an alternative view point.
Is there any reason you can think of that there would not be a Core Rulebook spell that facilitated underwater combat when both aerial and underwater combat are discussed in the DMG?
Is there any other Core spell you can name that would work better to facilitate underwater speech and spellcasting?