Just to clarify, I'm talking about Inspiration rather than Bardic Inspiration:
I come from Exalted and Savage Worlds, where meta currencies like "stunt dice" and "bennies" are handed out like candy, allowing players to gain mechanical benefits for doing cool stuff. However, I tend to see a lot of resistance to the concept in 5e. These mechanics always struck me as a good way to encourage creativity and RP, which seems like a positive thing. Hence today's question: If you tend to ignore Inspiration in your games, why?
Our group agrees that creativity and RP are important but disagrees with your judgment that the inspiration mechanic is a good way to foster them. If players are role-playing already then they do not need mechanical benefits like inspiration to cheer them on, whereas if they're not interested in role-playing then no amount of mechanical tinkering will help them understand why they are "wrong" to devalue it.These mechanics always struck me as a good way to encourage creativity and RP, which seems like a positive thing. Hence today's question: If you tend to ignore Inspiration in your games, why?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.