Remathilis
Legend
Oh, that's fair enough. I don't think the armor vs damage type table in 1e or unarmed combat table in 2e are good examples of design, but the key point is that spellcasting has no need to be more complex than martial.
So you offer simple and complex options for both types, and everyone wins.
The problem with simple and complex comes down to the work/reward value. If Fighter X has 20 unique maneuver's to parry, thrust, spin and feint, yet none are strictly better than pure attacking, Fighter X is getting added complexity for limited value. However, if the 20 maneuver's are better than pure attacking, then Fighter Y (who can only pure-attack) is below par compared to his complex brother.