• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Domhani Bairdéir 01

Scath

Are there any logs left in the fireplace that may be short enough for Scath to carry? Looking for one end smoldering and the other still handelable.
 

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One Storm Ends . . .

The fire is almost completely burned to ash -- apparantly Dorothea was on her way to build it back for the days business. She was bringing wood in, and dropped her armload when she first saw the children/creatures. Scáth could pick up an appropriately sized stick from the ones she dropped.

OOC: I'll need to wait and see who else wakes up the first turn, and what their actions will be before we proceed.

Matt -- rather than copy the link to the roll to your post, could you copy the results of the roll itself? I can, of course, use the link to find it. It's just a little more convenient for me to have the results right in front of me. Also, was that your EGO roll to remember your dream, or was it your PER roll to be awakened by Dorothea's scream?
 

Dice Roll Posting

OOC: Since pretty much everything in HERO is determined by a 3d6 roll (damage being the regular exception) it's gonna get pretty confusing trying to keep up with which roll is for what. If ya'll will post a note as to what the roll is for with each dice roll, that will help:

For example: Mowgli rolls 3d6, getting [5,1,3] = (9) To Hit

There will be a lot of rolling for each attack, but I think each attack can be resolved in one post. I'll put directions in the OOC thread later today or this evening.
 





Cerallos and Athelstan are jolted out of sleep by a blood curdling shriek. However, in that moment of disorientation that comes immediately after sudden awakening, neither is able to determine from whence the scream came. Before they can gather their wits, they hear Eadon's voice from down the hall as someone (likely Eadon himself) bangs on a door: "Master Sorden, are you all right? Let me in!"

"I'm fine, but someone's in trouble. I heard a scream and sounds of combat. You must protect me from whatever threatens the inn!"

About 4 seconds later, you hear footsteps pounding down the hall and the voice of Kurdy Deel: "BANDITS! BANDITS ATTACKING THE INN!" His yelling is loud enough to wake the rest of the PC's.

Scath spends segment 12 looking for a stick to use as a weapon. Cerallos and Athelstan may post their segment 12 actions, and then we'll go to Segment 1 of the first full turn of combat -- everyone may act on their normal phases from that point on.

For Cerallos Only:
[sblock]It is late enough that Cerallos' REC score is at Zero, so it is likely that the STUN and END he has now are all he'll get for the duration of the fight -- he'll need to conserve his energy.

Also, I'm still troubled by the whole thing about you being disappointed that all this is not my stuff, so I wanted to clarify that the setting and characters are not mine, but the way it's presented, the descriptions and dialogue are (almost) all me. How's that for a desperate effort to restore your faith in my abilities? :lol: [/sblock]

Check the OOC after while for my post on the rolls I'll need from each character for each combat action.
 

A Map of the Wickshine's Last Inn

Here's a map of the Wick. Illé Sorden is in Room A, Eadon is in Room B, Josiah and Kurdy are in Room C, and the Shury Brothers and Marten are in Room D. The PC's are each in one of the remaining rooms, with Diddius residing with Gavril and Scath sleeping in the Garret.
 

Attachments


Daesaigh

Daesaigh awakens to the voice in the hall. He grabs his sticks and whispers the enchanted words to convert them into a magnificent bow. After wrapping his scarf around the lower half of his face he straps on his quiver and bolts for the door making a straight line for the main floor area, assuming that whatever is making the Wick owner screem must be the villians at hand. When he reaches the stair where he can get a look at the lobby he stops to survey the scene, trying to keep as much cover as he can.

Die roll for Daesaigh

Daesaigh
rolls
3d6
, getting
[3,4,3] = (10)

perception roll at the Wick


OOC: Yeah, I finally got a roll (and I think it is wheat)!!!
 
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Into the Woods

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