• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Domhani Bairdéir 01

One Storm Ends . . .

OOC: OK, we're officially into combat (or will be as soon as Jeremy posts for Cerallos). All the PCs are, at this point, still in their rooms. Cerallos and Athelstan are already awake and out of bed -- they will need to decide to what extent they wish to dress before going to see what's up. That will happen in Phase 12 of the first Turn. The rest of you will have to use your first Phase to get dressed and move within striking distance of the combat (possibly more than a phase, depending on the congestion on the stairs).

Feel free to post your actions whenever you wish (as long as you don't want to wait to see what characters acting before you do for their actions) and I'll put them in order in a descriptive post. It would help me keep track if you did not post actions for your next phase before the current one is over, after the combat starts in earnest (let me finish Phase Three before those of you who act in Phase Four post).

(When Deasaigh arrives at the top of the stairs, Scath and Athelstan (and probably Cerallos) will already be engaged in combat because they awakened early -- Scath is already there, the other two will use Phase 12 to get close to the action, then use Phase 3 (their first phases) to move in and strike a blow. The others will follow Deasaigh).

I took the liberty of rolling 1d6 for each of you who have identical DEX scores, and the order of actions is as follows:

Scáth and Athelstan in Phase 3 (in that order);
Deasaigh, Cerallos, Bear, and Gavril in Phase 4 (in that order);
Scáth and Athelstan in Phase 6;
Deasaigh, Cerallos, Bear, and Gavril in Phase 8;
Scáth and Athelstan in Phase 9;
Scáth, Deasaigh, Cerallos, Bear, Gavril, and Athelstan in Phase 12


The NPCs/Villains will all go after the party in this combat -- their highest DEX is equal to the lowest amongst the party, and they lost the die roll.
 

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Athelstan puts his pants on one leg at a time

Awakened by the horrible shriek, Athelstan's first reaction is that someone has walked in on him sleeping and seen his skin.

Don't look at me!? Huh? What?

It's at this time that someone begins yelling about bandits being downstairs.

Can't a guy get a little shut eye around here?

Cranky enough to be awake, yet groggy enough to stumble a smidge, Athelstan jumps out of bed and begins clumsily putting his pants on. The momentum of his jump keeps him a little off balance and he falls down while trying to get his pants on.

Ow! Hey, now... hold 'er steady, there pard.

Having no idea that he's talking to himself, he gets back up quickly and begins trying to put his pants on again. He begins to awaken during this act and completes his task. Pulling his cloak around him tighter, he pushes the chair he placed in front of the door out of the way and throws it open, beginning to take off for the source of the noises. He swivels on his heel and dashes back into his room immedietly.

Rummaging through the clothes he shed hours previous for bed, he mumbles to himself.

Hey, where's my...

... flail!

Finding this, he bounds up from his bedside and out of the room, rushing down the hallway to the stairs.
 



Béar at the Wick

Béar will sit up and slip on his boots. He never bothered to take off his clothes when he retired for the second time. Grabbing the Mace propped beside the bed, he will hurriedly make his way to the comotion.

for the GM ONLY!!!
[sblock] I just wanted you to feel important :p [/sblock]
 

Cerallos is up!

Immediatley following the scream, Cerallos is up out of bed with both short swords drawn and in a defensive stance in one swift movement. After a couple seconds of realizing that he's awake and indeed alone he sheaths(sp) his swords, and straps his boots on. Having gotten pretty used to being suddenly awakened in the middle of the night, Cerallos equips his weapons quickly and precisely. He grabs his javelin and peaks down the hall and sees Athelstan at the top of the stairs. Cerallos guickly but quietly makes his way down the hall to Athelstan. "Where did that scream come from?" And did I dream this or did that Kurdy yell that bandits are attacking this place?"
Cerallos nods to Athelstan and asks, "Are you alright?"
 

One Storm Ends . . .

Cerallos and Athelstan are at the top of the stairs. From there, they can see Dorothea being attacked by the children/monsters, and little Scath moving menacingly towards the fray, stick in hand.

And that will do it for Phase 12 -- now starting the first full round of combat with Phase 3 (Scath and Athelstan). Bear's and Deasaigh's posted actions will come in Phase 4, during which they and all the other PC's can get up/sort of dressed/to the top of the stairs.
 

Athelstan wants a huggy-wuggy

Athelstan hears Cerallos' inquiries well enough above the hoopla downstairs, but decends the steps hastily rather than answering. He realizes in the heat of the moment that his appearance will probably be brought out into full view, but pushes these regrets aside in favor of helping Dorothea with what she probably thinks is a nightmare come true.

What's this about? Her kids really are little monsters!

Witnessing the obviously transformed and outright homley children terrorizing Dorothea, Athelstan rushes forward immiediately and grabs the one that seems to be doing most of the terrorizing.

Hey, there, little snapper! "No" means "no"!

Athelstan rolls 3d6, getting [5,6,4] = (15) to Grab
 
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Scath

Scath having no luck finding a burning ember, instead decides to try and distract the pair of zobie-kids. He will race up the banister and "fly" around their ankles, trying their shoe's laces together if he is able but being ever so careful to stay out of their reaches.
 

One Storm Ends . . .

Scáth zooms over to the hideously misshapen children and begins flitting about their faces (they apparantly came straight down from bed -- they're wearing their nightclothes and no shoes). His annoying antics do indeed attract the attention of one of the abberant adolescents, who turns to slash at him with those grotesque fingernails.

Meanwhile, Athelstan hurtles down the stairs, crashing into the back of another of the teens in an attempt to wrap it up. The two of them tumble to the floor about 6' (one hex) from the base of the stairs and rise to their feet, both unharmed and ready to mix it up. (Athelstans attempt to Grab the Ghoulie was unsuccesful).

The remaining beastial bairn (who bears a remarkable resemblance to Jinny Fingle) swipes at Dorothea, knocking her to the ground. She begins walking crabwise away from the thing that used to be her daughter, crying out, "Don't hurt my babies, please! Spare them!"

OOC: Phase 4's should now post (Béar and Deasaigh already have). Though once he joins the battle, Deasaigh will go before Cerallos, Cerallos is in a position this Phase 4 to take action in the fight. All other Phase 4's will use this phase to get up/haphazardly dressed/into the melee.
 

Into the Woods

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