Domhani Bairdéir 01

Something Wicked . . .

OOC:

I'll go ahead and resolve Gealach, but we'll need Béar's action for Phase 4 as well before we can get to Phase 6.

IC:

For Gavril Only:

[sblock]Gavril recovers 5 BODY in Phase 4 -- he is conscious and unimpaired, other than suffering from a (currently) unshakeable bone deep chill and feeling like he's been run over by a whole herd of bull elephants. He may act again in Phase 8.[/sblock]
 

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Something Wicked . . .

Gealach sprints over and up the stairs to retrieve his previously thrown Túa. He whirls, and with a great war cry hurls both a the creature.

"Hakkaa paalle!"

One axe spins through the creatures chest area, one through an arm.

Gealach rolls 3d6, getting [5,2,3] = (10) to Hit

Gealach rolls 3d6, getting [2,3,5] = (10) Hit Location

Gealach rolls 2d6, getting [3,4] = (7) Damage

Gealach rolls 3d6, getting [2,5,3] = (10) to Hit

Gealach rolls 3d6, getting [1,3,4] = (8) Hit Location

Gealach rolls 2d6, getting [3,4] = (7) Damage

Gealach's Túa do a total of 4 BODY and 10 STUN.
 

ewww, that smell.

Béar will take a moment to look in the two rooms that he believes the smell may originate. Mace at the ready, he will forcefully open the doors to hopefully surprise any who are in the rooms.

OOC:
Mike, you choose which he goes into first. It's a coin toss. I have no preference.
 

1-3 is Eadon's room, 4-6 Illé Sorden's.

Béar rolls 1d6, getting [4] = (4) and goes into Illé Sorden's room.

There are very few of the man's possessions left in the room, making it easy to spot a ball, about 4 inches in diameter, sitting on the floor in the center of the room. The ball is sitting in the center of a triangle inscribed inside a circle, and a dark gray smoke is puffing out of slits in the sides. The smoke disappears from sight as soon as it crosses the ritual circle, but the smell obviously originates here.

There is no one in the room with the censer.
 

the plot thickens

Béar will cautiously move into the room and survey.

Béar rolls 3d6, getting [3,2,2] = (7) to perception, or intuition, or whatever.

Does Béar believe that this orb will try to protect itself when he trys to smash it in the next round?
 

Something Wicked . . .

Upstairs:

Béar's keen perceptual senses tell him that he's alone in the room (except for the censer). He hasn't a clue whether or not the thing is sentient, or warded, or protected in any other way. It is quite pretty. There's a circular pattern inscribed around the top (about where the arctic circle would be on a globe) that looks somewhat familiar . . .

Downstairs:

We're up to Phase 6 (Skáth, the Shadow, and Athelstan)
 

Gavril

Gavril stirs slightly, moans and starts trying to get to his feet. "Who'd have thought I'd get run over by a coach and six inside an inn?"
 


Something Wicked . . .

Inhumanly quick, the Shadow whips 'round and lashes out at its nearest tormentor, Athelstan. Razor tipped shadowy claws zip by less than an inch from his vitals, and he feels a worm of cold fear pass through at his narrow escape.

The Shadow rolls 3d6, getting [6,5,5] = (16) to Hit.
 
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Something Wicked . . .

Athelstan's return blow again finds its mark in the creature's chest, eliciting yet another scream.

Athelstan rolls 3d6, getting [1,2,6] = (9) to Hit

Athelstan rolls 3d6, getting [1,6,3] = (10) Hit Location

Athelstan rolls 2d6, getting [5,6] = (11) Damage

Athelstan does a total of 4 BODY and 12 STUN. The creature is still going strong.
 

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