Domhani Bairdéir 01


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Skáth

Skáth is going to continue to find the source of the odd scent, it is driving him crazy. He will take note of the strongest spots and weaker ones.
 

Something Wicked . . .

Remembering that the smell seemed strongest from upstairs, Skáth heads that way. At the top of the stairs, he sees Illé Sorden's door standing open and Béar standing with Thanatos raised -- he's apparantly about to smash a pretty little Censer that's sitting in the middle of the floor emitting an interesting looking (and smelling) smoke.
 



Gavril

Gavril attacks with greater caution this time. His weapons weave a wall of steal before as he waits for an opening and finally lunges at the shadow creature.

OOC: Defensive strike and using the dagger for defense. He also puts his extra csl into defense.

Gavril rolls 3d6, getting [2,6,3] = (11) attack

Gavril rolls 2d6, getting [2,5] = (7) damage (second d6 is heat)

Gavril rolls 3d6, getting [3,4,4] = (11)hit location
 

at the Wick

mleibrock said:
To Bear, "Hang on there, Herc...let's see what this little thing does before we smash it to bits."

To Skath: The evil that arived tonight coincided with the smell this orb produces! Nothing good can come from this object's existance!

Bear rolls 3d6, getting [2,5,4] = (11) to see Skath's point of view (I assume this is a satisfactory roll)

However,...You may be right. I don't want to get shocked (or worse) by this thing because of a haste decision. Let's see if we can knock it out of the markings.

Bear will look for a chair or blanket or something he can use to knock the orb out of the ritual circle.
 

Something Wicked . . .

Upstairs:

There are many items scattered around the room suitable for knocking the Censer out of the protective circle -- bedspreads, nightstands, pillows, etc.

Downstairs:

OOC: Gavril's posted. Once Cerallos and Deasaigh have posted, I'll roll for Gealach and put up the full description of Phase 8.
 

my point is...

Seeing that the creature is apparently harmed by corporeal maens, Daesaigh kneals at a near-by table for support and looses an arrow at the shadowy mass. As the bolt is released he sees that his aim is true and Daesaigh grins at the irony of his actions to his name.

Daesaigh rolls 1d6, getting [2] = (2) hit

Daesaigh rolls 1d6, getting [4] = (4) lacation

Daesaigh rolls 1d6, getting [3] = (3) damage

May you take that scar to remind you of this day fell beast, should you live to display it!!!

Perhaps this cruel world is more just than my heart had convinced me...
 

Something Wicked . . .

OOC:

Chris, I know it's been a long time since Deasaigh actually got to shoot, but . . .

You need to roll 3d6 to hit, 3d6 for Hit Location, and 2d6+1 for Damage.

If you wish to use your Combat Skill Levels, let me know. You can use all 6 of them to improve your odds of hitting, all six to improve your odds of avoiding being hit, or you could use them (two at a time) to improve your damage classes (for a total of +3 Damage Classes). If you use 2 CSL's for damage, your damage roll would be 2d6 and 1d3; 4 CSL's would move your damage to 3d6; and using all six of them for damage would give you damage of 3d6+1. You can use your 6 CSL's for any combination of the above, but remember it takes 2 of them to improve your Damage Class by one.
 

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