Domhani Bairdéir 01

Those Pesky Ghoul Kids!

Phase 3:

Skáth zips right by Jinny after delivering the blow to her chest, puts a little distance between and loops around to deliver another 'crushing' blow . . .

Athelstan, meanwhile, manages to just miss Aved's head and to put a chip in the beautiful flagstone floor on the other side.
 

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Those Pesky Ghoul Kids!

Phase 4:

Deasaigh waits patiently for an open shot to present itself so that he endangers none of the humans in the room. As Usta draws back an arm to attempt to disembowel Gavril, he sees his opportunity. He braces his arm against the corner, takes aim and lets fly -- the 3' arrow flies true, sinking quills deep into the chest of the pint sized monster! She reels, obviously much impaired by the blow, but (incredibly) continues her assault on Gavril!

The ghoul takes 12 STUN and 2 BODY after defenses are applied.

GM rolls 1d2, getting [2] = (2) to decide which target presents (it was Usta)

Deasaigh rolls 3d6, getting [5,3,3] = (11)

Deasaigh rolls 3d6, getting [2,5,4] = (11)

Deasaigh rolls 2d6+1, getting [3,2,1] = (6)
 
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Those Pesky Ghoul Kids!

OOC:

Per our discussion, Cerallos' attack will be an Offensive Strike, therefore he rolls an additional 3d6 for damage, getting [6,2,6] = (14).

IC:

Phase 4:

Using his javelin as a counterbalance, Cerallos crouches and whirls. At the fastest point in his spin, a foot lashes out and connects solidly with the ankle of Jinny Fingle.

Jinny takes 5 STUN and 1 BODY.

'Béar reaches back for the magic. Teeth gritted, his left arm again fully cocks back . . .'

Gavril's sabre and dirk weave a sinuous dance of steel, mesmerizing Usta momentarily. Both lash out suddenly, the dirk connecting with a shoulder for 4 STUN and 1 BODY.

Usta's fascination with the blades dancing before her throws off her aim -- she strikes out at Gavril but is unable to connect.

Infuriated at her inability to cause Cerallos harm, Jinny draws back for a mighty blow . . .

. . . and is whacked on the back of the head by a precisely aimed but very powerful blow from Skáth's 'quarterstaff.' She takes 15 STUN and 3 BODY, and crumples to the floor unconscious.

Skáth rolls 3d6, getting [2,1,3] = (6) to Hit (targeting the Head)

Skáth rolls 4d6, getting [3,6,6,5] = (20) (Haymaker)
 
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Those Pesky Ghoul Kids!

Segment 5:

Béar's boulder sized fist crashes into the same arm he hit before, doing 6 STUN and 2 BODY. Aved's right arm will be Impaired for 5 hours due to the harm it has sustained thus far.
 

Those Pesky Ghoul Kids!

OOC: Now ready for Phase 6 (Skáth and Athelstan). Phase 8's may also post, if your actions don't depend on seeing how Phase 6 actions work out.
 

Scath

Mowgli said:
OOC:

Per our discussion, Cerallos' attack will be an Offensive Strike, therefore he rolls an additional 3d6 for damage, getting [6,2,6] = (14).

IC:

Phase 4:

Using his javelin as a counterbalance, Cerallos crouches and whirls. At the fastest point in his spin, a foot lashes out and connects solidly with the ankle of Jinny Fingle.

Jinny takes 5 STUN and 1 BODY.

'Béar reaches back for the magic. Teeth gritted, his left arm again fully cocks back . . .'

Gavril's sabre and dirk weave a sinuous dance of steel, mesmerizing Usta momentarily. Both lash out suddenly, the dirk connecting with a shoulder for 4 STUN and 1 BODY.

Usta's fascination with the blades dancing before her throws off her aim -- she strikes out at Gavril but is unable to connect.

Infuriated at her inability to cause Cerallos harm, Jinny draws back for a mighty blow . . .

. . . and is whacked on the back of the head by a precisely aimed but very powerful blow from Skáth's 'quarterstaff.' She takes 15 STUN and 3 BODY, and crumples to the floor unconscious.

Skáth rolls 3d6, getting [2,1,3] = (6) to Hit (targeting the Head)

Skáth rolls 4d6, getting [3,6,6,5] = (20) (Haymaker)

Damn,

I should let you roll for me all the time.
 

Scath

If Jinny is down, I will move to another "kid". Scath will spend a second observing who seems to be doing the most damage to the party and head in that direction. Next round he would like to hover overhead and then come straight down with the make-shift quarterstaff vertical to konk the big-bad squarly on the head.

OCC - Mike, this is not a haymaker and seems like it might get an extra to hit but less damage. If I am right overhead and free fall while holding on to the stick, it seems like the hit would be pretty automatic?

Headed to the airport, may have internet at hotel. I hope.
 

Gavril

Seeing that the ghoul-child is still trying to viciously attack him, Gavril continues to attack. He protects himself with fancy blade work and again attacks with his sword and defends with the dagger, which moves with amazing speed to foil attacks.

OOC: Defensive strikes, while calling upon the power of the dagger for defense.

Gavril rolls 3d6, getting [1,5,5] = (11) Sabre attack

Gavrilrolls 3d6, getting [6,6,1] = (13) Gavrilrolls 3d6 Hit location

Gavril rolls 4d6, getting [6,3,6,6] = (21) Sabre
 
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Those Pesky Ghoul Kids!

OOC:

Mike, see the OOC post from about this time today.

Scott, if I don't hear from you I'll send you an e-mail.
 
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Athelstan has a REPEAT, shuffle, and playlist feature too!

Muttering a curse, Athelstan tries to figure out how he KEEPS missing. The facts flash by in his head and a thought so absurd comes to mind he HAS to consider it, at least for the time being.

What if I really am striking true? I've hit the floor to this place TWICE so far. Maybe it's the building that's turned these children into ghouls. Maybe the building ITSELF is the cause of this terror and the only way to fully put a stop to this battle is to destroy the building?

He frowns and thinks over this.

I can't seriously be considering this, can I? It might be kinda plausible, but usually the manifesation of the possession would've shown itself by now. A big, horrible, meaty laugh coming from everywhere and nowhere at once... or some other kind of sign that the whole place is spooked. So far there's been nothing, though. I'll keep up with what I've been doing and wait and see. One thing's for sure, I'm not spending another night in this place. I thought if felt secure and certain. But what's more secure and certain than a haunted tomb?


Athelstan makes a mental note to always watch the building itself while he's here... lest a pair of drapes sneak up behind him and strangle him.

Reaching back ("Different verse, same chorus", he mumbles to the air around him (( Is it haunted air?", he wonders)) with much bemusement), Athelstan tries again to do some kind of damage to the mean, snot groping for purchase on the floor beneath him.

Athelstan rolls 3d6, getting [2,1,3] = (6) to hit

Athelstan rolls 1d6+3, getting [1,3] = (4)to hit location

Athelstan rolls 3d6, getting [6,5,4] = (15)to damage
 

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