Domhani Bairdéir 01

Athelstan returns

OOC:This is for Phase 12

Athelstan rolls 3d6, getting [3,4,6] = (13) to Hit

Athelstan rolls 3d6, getting [5,2,3] = (10) Hit Location

Athelstan rolls 2d6, getting [6,6] = (12) Damage

Having already discovered that this cruddy thing can be hurt regardless of its' phantom-esque physiology, Athelstan continues to flail away, hoping to wear the specter down.

Getcha getcha getcha... and I hope it stings like a witch!

I wish I had some noodles...
 

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If that one worked...

Daesaigh takes note of the shreaking that surges from the demon, and with a bit more gusto releases another arrow from his magnificent bow. He is still leaning aginst the table. The bolt soars across the tavern in a fraction of a second illiciting a whistle that is so constant that it seems to sing in a momentary silence.

The song is beautiful.



Daesaigh rolls 3d6, getting [6,1,1] = (8) hit

Daesaigh rolls 3d6, getting [3,5,4] = (12) location

Daesaigh rolls 3d6, getting [6,3,6] = (15) damage

You may take that arrow back to the hell from wence you came, only go there quickly, as I shall send you on your way!

OOC: I would like to use my modifiers as +4 to damage and +2 to hit. I want this one to hurt! Does that makes it an actual overall +2 to damage???

OOC: Good to have you back in the game Matt!
 
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Scotley said:
OOC: For the GM [sblock]Did Gavril recover more body in phase 4 or 8? By my count he was at 5, so seven should put him down again and two into the neg?[/sblock]

For Gavril Only:

[sblock]I posted a spoiler (Post #426) indicating that you'll get 5 points of the Drained BODY back on each of your action Phases (5 on Phase 4 and another 5 in Phase 8 puts you at 10 BODY). The last claw attack was a physical attack rather than a Drain, so you'll have to heal those points as you would any other physical damage. So as of Segment 12, Gavril will be at 8 BODY (3 Phases at 5 BODY recovered each = 15, minus 7 from the physical attack).[/sblock]
 

Gavril

OOC: Thanks, I thought I must have missed something. Action coming later this morning...

Gavril continues to stand his ground with the shadow figure. He does his best to protect himself, but when the opportunity comes he strikes.

OOC: As last time, defensive strike, putting all my extra's into defense.

Gavril rolls 3d6, getting [4,5,5] = (14) to hit

Gavril rolls 3d6, getting [4,5,3] = (12) hit location

Gavril rolls 3d6, getting [5,5,5] = (15) damage 1 normal 1 heat

Oops! I rolled three instead of two. Feel free to delete which ever damage die you wish. :-)
 
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a mighty winda blowin'

OOC: Bear will take a chair, aim with his good eye, and go bowling for orb censers.

IC: ARRGGGGG!!! (as the brute slings the chair across the room.)

:cool:
 

Something Wicked . . .

Upstairs -

The chair caromes across the room, knocking the Censer out of the protective circle and across the room before Skáth can get to it. As it tumbles across the floor, the censer springs open and a powdery substance - two tones of gray - puffs out and scatters across the floor. The Censer comes to rest, open, against the far wall of the room.

The Censer does indeed have a pattern etched into one of the halves - a flower like pattern covers what would be proportionate to the arctic circle on a modern globe. The markings strike a chord in Skáth's memory.

OOC: Roll an intelligence check to see if Skáth remembers where he's seen the pattern before.
 
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Something Wicked . . .

Downstairs -

As Deasaigh's second arrow whips through the lower abdomen of the creature, it again emits an ear piercing shriek. It doubles over from the pain, incidentally allowing both Gavril's sword and Athelstan's flail to pass just too high, then rears back and screams again before streaking over to a window and squeezing out through the cracks in the shutter.

An ominous quiet falls over the common room for a few seconds, and a sound like the rattling of bones can be heard outside the Wickshine's Last Inn. The pounding on the door stops, and all is quiet outside as well.
 


Gavril

The silence is broken by the hiss of metal on metal as Gavril's weapons slide into their sheaths after a dramatic whirl of the blades. "The good thing about fighting ghosts and bones is that their is no blood to clean off the blade." He rights a chair and leans heavily on it. He glances at the others trying to gage how much fight is left in them if the attack renews. He shouts upstairs, "What's happening upstairs? Are you gentlemen alright?"
 
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