Domhani Bairdéir 01

the tower

IC: As cautiously as possible, Béar will open the tower door and continue in.

OOC: if this involves a strength check, Béar rolls 3d6 [4,1,2] = (7)
 

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Athelstan just stands back and watches all the rest of the party going about their checks, hoping that if something tries to get the drop on his newfound companions, he might get the drop on them.
 

Skáth

arkansasdave said:
IC: As cautiously as possible, Béar will open the tower door and continue in.

OOC: if this involves a strength check, Béar rolls 3d6 [4,1,2] = (7)

OK, if Bear decides to continue to open the door without as thorough an anvestigation as possible on the exterior, Skáth will decide to discontinue the exterior investigation and perch in a tree within view and watch what he can from the outside.

Thinking, "OK, go on inside, I'm not taking unneccesary risks like this, that idiot is asking to get himself killed.
 

Jungle Hideaway

Gealach takes a guard position, watching the surrounding area but obviously attentive to Béar's entrance to the tower.

Béar easily opens the door, which is on the West side of the Northern wall of the tower. The door opens into a 15' x 15' room. There is a ragged pile of wood in the center of the Southern wall, a stairwell leading up along the Eastern wall, and a trap door in the floor in the SouthWest corner.
 

OOC:

Wow - I leave town for a couple of days, and everything goes to H E Double Hockey Sticks!

Per Scott's post in another game, it looks as though everything since December's gone. I'll follow Scott's lead and try to put together a summary, but I'll not be as quick as he's planning on - Caroline's got a birthday party coming up, and I'm out of the office for three days this week, so the two days I'm working I'll be swamped. Béar with me :lol: and just keep checking in - I'll get the summary up as soon as I can so we can resume where we left off.
 

Cerallos

"Wow, this place is strange indeed. I think it had some sort of time altering device!"
Cerallos closes his eyes and shakes his head.
 

OOC: I'm going to hold off on my summary for a couple of days - the site authors have found a May 8th database and are testing to see if it's corrupted. If it's not, we'll have everything up to the 8th but we'll lose what we post from now to then. I'll keep you posted.
 

OOC: OK, looks like we're back to the 'Post a Summary' plan - they're not going to be able to restore the later database. I'll get on it as soon as I get a few minutes to string together. Thanks for your patience!
 

Jungle Hideaway

OOC:

Short summary:

The party was on their way to execute a mission for the Queen when some strange things happened in the jungle. Skáth disappeared for a short while, and while he was gone the group discovered a manor house and tower. They had begun exploring it when Skáth re-appeared (with no explanation as to his disappearance) and Diddious (Gavril's retainer) was discovered to have been captured.

A rescue mission was mounted, Diddious has now been recovered, and the group has decided to continue exploring the ruins in hopes of coming on (and destroying) the shadow creature that attacked them in the Wickshine's Last Inn. Thus far, there's been little in the way of opposition - some giant apes and a few skeletons, and a sighting (possibly) of the Shadow Demon.

Here's a repost of the map to date. Athelstan's just come up out of the pool, and the party's moved East down the stairs in the NorthEast corner of the map. The room Béar is looking into is 15' by 7 1/2', with a portcullis in the center of the East wall and a largish stone statue in the SouthEast Corner. A lever is on the East wall just North of the portcullis. A tunnel with a sandy floor can be seen through the portcullis heading off East.

OOC: Christopher has decided to take Deasaigh out of the game, at least for now - he's got too much going on with school, work, and girlfriend to devote the time he feels he should to the game.
 

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