OOC:
This is an age old problem - the only way to really get around a trap is to detect it first, but to do that you have to actively search for them. This is a very time consuming process, and slows progress to a crawl (it only seems to be crawling now because of the on-line format - only about an hour of game time has passed since you guys entered the mines) and assumes the 'traps' are actually traps and are detectable as such.
Bill, could you put together a marching order for me? I've forgotten who was where. If any of the party objects to the position Bill puts them in, just speak up; I'm hoping it will be faster to get one person to do it.