Domhani Bairdéir 02


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Skath

"If all of you are able to travel, I'd rather wait to heal. I have only one heal left until we rest. That doesn't mean to go on if you are seriously injured. We can rest here if needed."
 


Gavril

"I'm not too keen on sleeping down here. I'd hate to join our friends in an icy tomb. Let's continue and then return to the surface to rest. That steamy jungle is looking more and more appealing the longer we stay down here in this frosty hole."
 




Cerallos

"Sounds good, south it is. And let's be careful, let everyone know if anything looks suspicious."

OOC: Mike how would we do that? There's got to be a way that we can be careful and not keep stumbling onto traps.
 

OOC:

This is an age old problem - the only way to really get around a trap is to detect it first, but to do that you have to actively search for them. This is a very time consuming process, and slows progress to a crawl (it only seems to be crawling now because of the on-line format - only about an hour of game time has passed since you guys entered the mines) and assumes the 'traps' are actually traps and are detectable as such.

Bill, could you put together a marching order for me? I've forgotten who was where. If any of the party objects to the position Bill puts them in, just speak up; I'm hoping it will be faster to get one person to do it.
 

Cerallos

OOC: I imagined that some are going to be undectable and I know we can't very well be searching around for them like a bunch of bloodhounds. So what if just ones that could be fairly easily detected you could do roll for us or whoever is nearest to it?
And I'm fine with what ever order. And just to clarify, that passage we started down, is it totally blocked from the rubble now?
 

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